03-04-18, 00:24 | #101 |
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anyway I've contacted to that guy if that E3 1998 game artwork disc has the alpha version of Tomb Raider 3. he told me he couldn't check right now because he lives in different locations. and he wasn't in his collection place earlier. But as far as he tried to remember, there was very very very little from his memory to remember which type of Tomb Raider content it has inside of that disc. there's just 2 or 3 pieces of generic artwork of Lara. Nothing what we were hoping for surely yet. he bought it more for the parasite eve entry. He by the way collects more horror game stuff more than Tomb Raider.
Last edited by tlr online; 04-04-18 at 10:14. Reason: Removed broken quote code |
04-04-18, 03:01 | #102 |
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does anyone know what do you have to do with the source code?
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04-04-18, 07:33 | #103 | |
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Quote:
The longer answer. This PC source code is not very final version, so it must be compared with decompiled TR3 release version before it can be used properly. Also it has some PS1 exclusive features in PC source files, for example footprints, so some of these features could be enabled for PC in the future. About PS1 version code, there are no TR2 PS1 specific things (for example, waving inventory background), but almost all TR3 PS1 things exist. Anyway almost all PS1 most interesting things are written in MIPS assembly, not C/C++, so it is not easy to research them. Last edited by Arsunt; 04-04-18 at 12:45. |
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04-04-18, 10:00 | #104 | ||
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Quote:
Quote:
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10-04-18, 04:04 | #105 | |
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I wonder why Core didn’t put those exclusive features on PC Version |
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10-04-18, 05:52 | #106 |
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Processing issues on PC, possibly.
The code has already been used in preliminary tests to bring some of the enemies over to TRNG with varying successes (melee enemies work, but those that should be able to climb over things can't and gun enemies work but their gunflashes are in the wrong place). I think that's where this code is going to be most useful. |
10-04-18, 06:18 | #107 |
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Footsteps had the same issue that several sprites had on the PC version: negative color blending was additive color blending instead, so you had things that should have been black (grenade gun smoke, footsteps) that are white instead. This is probably the reason why they only had an ugly octogonal shadow instead of a smoother round sprite like on PS, too.
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21-04-18, 02:03 | #108 | |
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[QUOTE=tlr online;7850004]Three in a row TRExpertgamer? We've reached out to you on a number of occasions asking you to make use of the edit feature, so let's try this a different way.
I'm doing the best I can as I'm a new member here. that's why. Quote:
Last edited by Rai; 22-04-18 at 21:49. Reason: Merged double posts |
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21-04-18, 02:15 | #109 |
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Unless you know how to compile it, no. It won't make much difference anyway, just be a potentially buggier version of what we already have.
Last edited by Kirishima; 21-04-18 at 02:17. |
21-04-18, 03:32 | #110 |
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ok so do you know which Tomb Raider game app should I use to launch into the early version of Tomb Raider 3? and also can you please guide me how I can compile it so I can finally launch the game?
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