31-01-15, 12:47 | #1 |
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Joined: Jul 2003
Posts: 33,359
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Optimizing - things we can do to reduce lagging
How can we create detailed games without lagging, or at least with as little lagging as possible, without loosing the level of detail?
High-end computers don't do the job well either, so what can we, the BUILDERS, do? Teme9 already made a small tutorial on the importance of using smaller rooms instead of large rooms. And here are a couple of other things that we know can be of influence on how smooth the game runs:
Last edited by Titak; 04-03-15 at 15:08. |
04-03-15, 08:04 | #2 |
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Joined: Jul 2003
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What can the PLAYERS do?
Last edited by Titak; 04-03-15 at 15:06. |
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