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Old 05-11-16, 06:59   #11
yeti
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Originally Posted by Phlip View Post
Why do people bitch about it so much? It's not hard.
camera and general clunkiness of the controls. those issued plagued the game throughout. it still had some enjoyable spots, but between the issues with the camera and the unpredictability of the avatar's movements it made this part more difficult than other games with smoother controls would have imo.

Last edited by yeti; 05-11-16 at 07:00.
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Old 05-11-16, 07:05   #12
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camera and general clunkiness of the controls. those issued plagued the game throughout. it still had some enjoyable spots, but between the issues with the camera and the unpredictability of the avatar's movements it made this part more difficult than other games with smoother controls would have imo.
You sure we're still talking about Anniversary here and not Underworld?
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Old 05-11-16, 07:56   #13
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Please tell me I'm not the only one that doesn't find this section hard with a keyboard and mouse.
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Old 05-11-16, 08:03   #14
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Please tell me I'm not the only one that doesn't find this section hard with a keyboard and mouse.
If you looked, you'd see that I don't
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Old 05-11-16, 08:03   #15
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and fwiw, the game isn't ruined by this part. i was getting frustrated w/ this segment, but imo this is the best TR game cd has put out

sorry for the wasted thread
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Old 05-11-16, 09:09   #16
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Originally Posted by ThatSassyKid View Post
Well, the point of an action/adventure platformer is to have difficult platforming.
There is a difference between difficult platforming and awfuls controls. *cough* Tomb Raider the Angel of Darkness *cough*

And yeah, TRA has some really irritating moments, especially when using wallrun animation or when camera suddenly changes and makes Lara run in different direction. These are not 'difficult platforming' but design issues.
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Old 05-11-16, 09:52   #17
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There is a difference between difficult platforming and awfuls controls. *cough* Tomb Raider the Angel of Darkness *cough*

And yeah, TRA has some really irritating moments, especially when using wallrun animation or when camera suddenly changes and makes Lara run in different direction. These are not 'difficult platforming' but design issues.
I've never had an issue with it
Does someone have a video or something of it playing up?
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Old 05-11-16, 10:21   #18
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I remember some pole hopping in Egypt where the walls could crush you and it was by far the worst part of the game. Either Lara wouldn't jump on time because access to the pole wasn't 1000% clear causing you to crushed because she'd jump far to late or she'd jump into the walland fall to her death because she wouldn't want to wait. This entire game has a couple of points where the controls are terrible and net tested well enough for a smooth experience.
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Old 05-11-16, 13:50   #19
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^ Pretty much what Zelda Master said. There are a lot of points where Lara will veer off or do something unexpected due to camera movements. The section the OP talks about is one such case in my experience. Because you're up against a wall I seem to remember the camera wanting to pan if you don't manually hold the camera at the right angle constantly through the section. It had to be done this way to ensure she'd jump off in the right direction. Which doesn't always guarantee she'd grab the pole either. Which does just come down to design issues (hell we're still having these with Rise's scripted jumps, ie Baba Yaga for a timed run for one of the documents in the DLC).

But I've only played Anni about three times now I think? Maybe more over the years I don't know. Not enough to remember all of it by heart, but I do remember having a lot of trouble with this one part on my first playthrough. It was horrible, to say the least.
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