09-10-10, 20:38 | #41 |
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Joined: Aug 2005
Posts: 2,265
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a tutorial for you and others who want to know how to apply textures in meta
http://www.tombraiderforums.com/show...43#post4935343 |
10-10-10, 03:38 | #42 | |
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Joined: Sep 2007
Posts: 4,390
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Quote:
Aaand here's a preview of the new headmesh, I used the UV map in meta so I could kinda get an idea what it will look like. This is incredibly helpful. I also gave her new bangs sort of like my avatar, this time they're not double sided. I wanted to get shadows on them in-game, so I'm hoping they'll turn out nice. I'll start texturing this in strpix quite soon. For now I need a break though. [IMG]http://i56.************/2qlts0x.jpg[/IMG]
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10-10-10, 04:01 | #43 |
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Joined: Nov 2009
Posts: 1,734
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Very Nice.
But, what is up with the nose textures? |
10-10-10, 04:37 | #44 |
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Joined: Sep 2007
Posts: 4,390
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it's the lighting in meta not the textures :[
It wont look so weird in game ^^ |
10-10-10, 04:46 | #45 |
Golden
Joined: Oct 2008
Posts: 5,095
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I love it!
I like the bangs can't wait to see it textured! |
10-10-10, 04:57 | #46 |
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Joined: Nov 2009
Posts: 1,734
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10-10-10, 06:27 | #47 |
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Joined: Jul 2009
Posts: 845
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Perfect faceee
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10-10-10, 06:59 | #48 |
Member
Joined: Dec 2005
Posts: 1,035
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I love the Antarctica jacket! the original texture made by you is good! Dont forgot the pockets in front.
I would like to see her face like the one in your conceptart. the face in your conceptart is more determined. And I think her lips looks better in concept, because the lips ingame now looks like the one on left, and in your concept is looks like the one in right. Anyway, cant wait for new face from you |
10-10-10, 08:56 | #49 | |
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Joined: Jul 2003
Posts: 33,359
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Quote:
I agree with Po Yu on the mouth. She now looks like she is in a bad mood instead of looking determined. But hey! Things can still change and this is just a preview with UV mapped texturing in Meta. |
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10-10-10, 10:25 | #50 | |
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Joined: May 2005
Posts: 1,227
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Quote:
here's a pic (i don't want to spoil your personal topic, so i put just the url) the hair, ponytail's last mesh and the backpack strands are all double sided polygons with normals fixed manually in EditWad by Sapper btw i can't wait to see the head with all the textures, u created it in so little time o.o i like this haircut a lot |
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