Tomb Raider Forums  

Go Back   Tomb Raider Forums > Tomb Raider Level Editor and Modding > Tomb Raider Level Editor

Reply
 
Thread Tools
Old 12-07-18, 01:17   #1
GabrielCroft
Member
 
GabrielCroft's Avatar
 
Joined: Dec 2009
Posts: 1,428
Default Multiple sounds, same objects

Hi

In multiple levels, for example, I have a tiger in dog slot for level 1 and a dog in dog slot for level 2. There is sounds for the tiger and for the dog, but they are the same files and for the same dog slot. How can I keep them divided for level 1 and 2? Can I do some trick for this?

Thank you.
GabrielCroft is offline   Reply With Quote
Old 12-07-18, 06:13   #2
Joey79100
Member
 
Joey79100's Avatar
 
Joined: Mar 2012
Posts: 3,741
Default

What method are you using when working with sounds? Depending on that you have several ways to do this "permanently*.

Otherwise, if you prefer something easy, the most straightforward solution is to replace the sound files before compiling the level.
Joey79100 is offline   Reply With Quote
Old 12-07-18, 11:24   #3
A_De
Member
 
A_De's Avatar
 
Joined: Jan 2012
Posts: 1,320
Default

This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
A_De is offline   Reply With Quote
Old 12-07-18, 13:11   #4
PedroTheGamer
Member
 
PedroTheGamer's Avatar
 
Joined: Oct 2017
Posts: 1,227
Default

Quote:
Originally Posted by A_De View Post
This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
Yeah,worked for me thanks
PedroTheGamer is offline   Reply With Quote
Old 12-07-18, 20:38   #5
GabrielCroft
Member
 
GabrielCroft's Avatar
 
Joined: Dec 2009
Posts: 1,428
Default

Quote:
Originally Posted by Joey79100 View Post
What method are you using when working with sounds? Depending on that you have several ways to do this "permanently*.

Otherwise, if you prefer something easy, the most straightforward solution is to replace the sound files before compiling the level.
Thanks, but this was the method I wanted to avoid.

Quote:
Originally Posted by A_De View Post
This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
Thank you so much for the tip. I'm using this wonderful tool now, it's very useful! I managed to create a sound file for each level too.
GabrielCroft is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:35.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Tomb Raider Forums is not owned or operated by CDE Entertainment Ltd.
Lara Croft and Tomb Raider are trademarks of CDE Entertainment Ltd.