07-12-06, 16:23 | #21 |
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Joined: Nov 2003
Posts: 209
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first of all i think those difficulty modes should definitely vanish and then those bloody time trials
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07-12-06, 16:26 | #22 |
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Joined: Jan 2006
Posts: 9,925
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I hated the way those items shined. They showed up on medium exactly liked they did on easy (I haven't tried it on hard yet).
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07-12-06, 16:40 | #23 |
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Joined: Jul 2005
Posts: 23,446
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I think that only the items that you could grapple shined on hard mode, but I can't remember.
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07-12-06, 16:53 | #24 |
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Joined: Jul 2005
Posts: 7,204
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How would you fix it is the next question? I personally would not like to spend most of the game trying to grapple every possible spot of the screen. There really has to be some type of indication as to what is grappleable (is there such a word?). The gaming world does not emulate the real world and there are many instances in which you have to use the grapple quickly so you can not spend a lot of time just throwing and retreiving until you catch on something. Many games now use something simular to the grapple so i think it is probably going to stay. So that brings us back to the original question. How would you like to see it implemented? Anthony offered one suggestion. Are there any others?
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07-12-06, 16:57 | #25 |
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Joined: Jan 2006
Posts: 9,766
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^Simply making it a different color or texture than it's surrounding environment; like the collapsing ledges. You can tell that they are going to collapse, but no one has ever complained about those (that I have heard). It's one thing to make the next step visible, and a completely other to slap a neon sticker on it and say "grapple me", lol.
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07-12-06, 17:22 | #26 | |
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Joined: May 2006
Posts: 13,684
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Quote:
Use a hook grapple and then just hook it on any top or ledge... |
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