22-07-14, 22:33 | #21 |
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Joined: Jul 2014
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I am so confused :(
Hello guys,
Very first post here since I had my interview with the sales guy from T2G this very evening. I have heard many good and bad things about this company, as I am sure most of you have. If it genuinely is a so called "scam" then does anyone have a legitimate company who helps people get in to the games industry. Please don't suggest a uni course as I already am doing one with the Open Uni and I can almost guarantee that wont help me get in to Gaming unless I learn in my spare time. It would be great to get a certification of some sort and build up a portfolio of actual game related work. I heard that they did a Game Jam with Microsoft, Epic etc and that just screams that they are not that bad of a company. I will be very grateful for anyone who can either link me to a message by one or a few people who have done the course or are on it at the moment. Or if someone could link me a few things which could help me get in to the industry as a Game Designer. I am all for doing intern ships and Work Experience but I just cant find the resources that help me locate these opportunities xD. Please also advise me if I am misusing this post since I never ever post on forums ._. Many Thanks! |
22-07-14, 22:55 | #22 | |
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I don't think I am the best to answer, but I have been in the same situation as you in the past, and here is what I've heard, and been suggested (in the form of questions) also I have talked to someone in the industry who helped me when I was considering going into video games, and I've also watched a few videos from developers about how to enter the industry... well.. Have you ever created a game before? (Tools are readily available to download, app development kits) The ease of creating a game nowadays and posting it up in the app store... Do you have any work, or a portfolio? An online blog devoted to game ideas, concept art, or creating video games? Any experience with the Unreal Engine, 3DS Max, CryEngine? What sort of line of work do you want to go into... Concept art? Animation? Level Design etc - Do you have any work that shows your competency. I suppose the greatest way into the industry is by contact. You really need to try and spread yourself out, either through media or word of mouth. I know, you need a degree... so your open uni degree should be sufficient. Some game companies have internship schemes, I know RARE does. The best place to look is on the websites of different game companies. And look at their criteria too. Also, you going into this market and competing against thousands of people, what makes you stand out? Many of which, would have answered the questions above quite well! Hope this helps. Last edited by moodydog; 22-07-14 at 23:00. |
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22-07-14, 22:59 | #23 | |
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Joined: Dec 2010
Posts: 2,773
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Stay away from them! You don't know what you're getting yourself into! *Bites nails* Edit: *Finished biting nails and starts to scream really loud* Edit: *Plays TR1_Lara_Scream.mp3* |
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22-07-14, 23:05 | #24 |
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Joined: Jul 2014
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Hey There
Greetings =D
Yes your post did indeed help me, however it made me somewhat sad that I actually need a degree to get in to the industry in the first place. Unfortunately I do not have any experience or a portfolio which is one of the key elements that they will require you to have. There are quite a few places to become an intern for or do Work Experience. The main thing is I don't know how much this TIGA certification is worth, I know they are partnered with City & Guilds which is a fair accreditation in itself but how serious will it be taken by developers I don't know. I guess the appealing thing for T2G is that it has the potential to give you some experience with the whole cycle of making a game, that is where I think the true value of it is. I know I can be great within the industry but I just need a push in the right direction, a structure and maybe T2G is the right thing for me but the internet hath corrupted my mind with negative and positive comments. Garrggh.. it is quite difficult to get in to the games industry but not hard to progress once your actually in it. I might just send actual letters to Lionhead and other companies in the UK and just ask them for information and my best possible routes. You never know one of them might take me under their wing and teach me some things. I am 19 so gotta do it quick as they tend to prefer younger people for work experience etc... |
22-07-14, 23:17 | #25 |
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Joined: Feb 2014
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^What are your interests/goals in the industry? Technical? Creative? Are you interested in programming or more into 3D modelling or game design?
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22-07-14, 23:25 | #26 | |
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Joined: Jul 2014
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Hello
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Although I am sure a career in programming would be good for me as I would find it quite easy to pick up, I feel that I would not enjoy it as much as a career in Game Design. I really feel I have a creative flair when it comes to games in general, be it creating backstory or thinking of game logic / mechanics. My goal would be to one day run my own development company and have an awesome team behind me, but I am more than happy to start from the bottom of a company if it gets me in to the industry . It would be great to hear your thoughts on the above. Thanks =D Last edited by Corbec8; 22-07-14 at 23:28. |
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22-07-14, 23:25 | #27 | |
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I also found it appealing, they do give you all the shiny books, and tutorials and packages and ask you to work through it all. So in that case, I guess it is quite structured, and you are getting experience in using the software. In that case, you wouldn't do it too much for the qualification. But at the same time, what's stopping you from doing this now. There are plenty of tutorials online... this guy is fantastic... https://www.youtube.com/user/wenda111287 and my personal favourite stream... https://www.youtube.com/user/FZDSCHOOL What's more, if you are a student, most software is free (3DS is free, the unreal engine AFAIK, is free...) Best thing to do is ask a professional. Either someone from the games industry may see this thread and coincidently be a member of TRF and reply here, but I wouldn't count on it, or get yourself down to Eurogamer if you can, and see if you can snag anyone there. Also do some research Here is a good page: http://www.prospects.ac.uk/games_dev...escription.htm Last edited by moodydog; 22-07-14 at 23:26. |
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22-07-14, 23:27 | #28 |
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Joined: Jan 2010
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Head on over the the Tomb Raider Level editor sub forum on here There are alot more people who do games design in there and will definitely be able to point you in the right direction The stuff we uses introduces you into the games design world very nicely and you can definitely learn a thing or two
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22-07-14, 23:27 | #29 | ||
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I think now, it's not a matter of, what course, or what direction should I take in order to get into the industry, it's more a case of, have I done enough to show the industry that I am passionate about working in the industry, coupled with a degree for some reason (though honestly, not 100% sure tbh). Also, it's wise to get to know someone who has ties in the industry (best possible route into many industries to be honest). Last edited by moodydog; 22-07-14 at 23:31. |
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22-07-14, 23:32 | #30 | |
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Joined: Jul 2014
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Hey
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So really I am just a guy who can come up with ideas, project manage them, time manage, budget manage.... But cant actually do the main things which create the game itself xD BTW everyone is helping out so much I didnt expect so many replies :3 Thanks! |
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