05-06-17, 10:56 | #361 | |
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I mean, I don't know how FLEP programmers put that field into the Statistics screen, but I suspect Core programmers ignored that field in Statistics with a good reason. I mean, according to my experiences, "Killed enemies" field (as a TRNG code default) has these bugs: - Each killing by explosive ammunition now is calculated as if Lara had killed 2 enemies at once. - “Special” deaths (WRAITH1 disappears in the water, poisoned death, “headless” skeleton etc.) aren’t calculated in this field. Including TRNG deaths (killings by ACTION triggers etc.) which has nothing to do with Core, though. Btw, all of this is good, I suppose, if the death caused by NOT Lara. I mean, fortunately (?) eg. creatures killed by TROOPS are also not included. Last edited by AkyV; 05-06-17 at 11:04. |
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07-06-17, 13:43 | #362 |
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Currently going through all the levels and correcting issues in lighting/geometry/scripting, etc, and progress is good. Cutscenes not yet started. Bonus level is fully complete though.
I will require some voice overs for Lara, Winston and Winston's Butler though. Would really like a TR3 sounding Lara if possible. Not in a rush with cutscenes though atm as the levels are still in improvement/testing phase. Nope, just NGLE and TREP. However, I'm guessing FLEP is an extension of TREP? |
07-06-17, 14:38 | #363 |
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FLEP is a stripped down version of TREP which works with TRNG only.
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07-06-17, 22:44 | #364 | |
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19-06-17, 17:16 | #365 |
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Hey, I was wondering if you ever got that flame bug sorted out.
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20-06-17, 04:35 | #366 | |
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It's a bit harder nowa days to get my voice to sound exactly like hers, but I can give it a try. I have some Lara's Home voice overs recorded from an older project that I can send to you whenever. |
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28-06-17, 15:00 | #367 | ||
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Completed a second test of the game and I'm happy with the way the levels play. Need to make a few further corrections but after that I will begin cutscenes. Progress is pretty slow atm though.
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Well, here's the funny thing. On my second test of the game the flame emitters worked perfectly, so I really don't know what the issue was. Whether it was a buggy save game/trep save file, I'm not sure. Will need to test the game a few times more to be sure it was just a one-off though. |
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21-09-17, 17:24 | #368 |
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Hey hows everything going? Was just wondering how have things been going so far.
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22-09-17, 20:18 | #369 |
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Joined: Mar 2008
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Hey. I've actually been improving the levels a lot - and including extra details such as TR3 sprites, extra effects and objects. I've also created load screens for each level in the game. Progress for the full version is very slow but the next stage is creating cutscenes. To do that though I need voice overs for all three characters in the game, and then I'm able to adjust cutscene lengths/animations based on the voice over lengths.
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22-09-17, 20:24 | #370 |
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Joined: Aug 2017
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Send me the lines for Lara and I'll see what I can do.
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