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Old 25-06-18, 22:49   #1631
Craig Michaels
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EDIT: nevermind, I had asked if there was a "silent" door already in existence, when I realized I could just delete the sound in WadMerger Animation Editor. I'm still learning!
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Old 26-06-18, 12:20   #1632
laras
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Can someone please make him a bit bigger overall, if it's not too much trouble?

https://www.trsearch.org/Items/4198
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Old 26-06-18, 19:18   #1633
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Isn't it possible to scale moveables with scripting? Or does that not include enemies? Could someone let us know
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Old 02-07-18, 18:48   #1634
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Is there already an object like the following:

- An invisible animating object that blocks Lara's path, but when triggered, moves significantly upward or downward so Lara can progress.

I'd use a silent invisible door, but then it just moves a little bit up or down and would continue to create invisible collision in its new position.
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Old 02-07-18, 19:47   #1635
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Is there invisible panels in one of the TRNG project packages? I'm sure you could use one of those and then script it to move up and down when you need to
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Old 08-07-18, 15:13   #1636
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Sorry, posted wrong thread...

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Old 16-07-18, 09:51   #1637
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Does anybody have a TR5 gladiator in Baddy2 slot? Or any other enemy in Baddy2 slot with good animations?
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