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Old 12-07-18, 01:17   #1
GabrielCroft
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Default Multiple sounds, same objects

Hi

In multiple levels, for example, I have a tiger in dog slot for level 1 and a dog in dog slot for level 2. There is sounds for the tiger and for the dog, but they are the same files and for the same dog slot. How can I keep them divided for level 1 and 2? Can I do some trick for this?

Thank you.
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Old 12-07-18, 06:13   #2
Joey79100
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What method are you using when working with sounds? Depending on that you have several ways to do this "permanently*.

Otherwise, if you prefer something easy, the most straightforward solution is to replace the sound files before compiling the level.
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Old 12-07-18, 11:24   #3
A_De
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This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
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Old 12-07-18, 13:11   #4
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Quote:
Originally Posted by A_De View Post
This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
Yeah,worked for me thanks
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Old 12-07-18, 20:38   #5
GabrielCroft
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Quote:
Originally Posted by Joey79100 View Post
What method are you using when working with sounds? Depending on that you have several ways to do this "permanently*.

Otherwise, if you prefer something easy, the most straightforward solution is to replace the sound files before compiling the level.
Thanks, but this was the method I wanted to avoid.

Quote:
Originally Posted by A_De View Post
This is quite easy when having a separate sounds.txt for each level/wad, i.e. I have sounds_lvl1.txt for 1-st level and sounds_lvl2.txt for 2-nd level. In those text files the same sound line have different samples names. Sapper's TRLE sound editor manages separate text files with ease, once you get how it works you won't wish to touch the default sounds.txt anymore
Thank you so much for the tip. I'm using this wonderful tool now, it's very useful! I managed to create a sound file for each level too.
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