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Old 10-07-18, 01:43   #1
VictorXD
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Question Why don't people use Meta2tr?

A genuine question. I was wondering why so few people ever released levels that are edited with it and why it seems Titak is the only person to still use it these days? It's a great tool to make better graphics or at the very least fix some stuff here and there. It also has some great features that don't even involve 3D modelling like taking away all underwater reflections, so your water room looks how it is in the editor, something lots of people have been asking for years.

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Old 10-07-18, 01:59   #2
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Quote:
Originally Posted by VictorXD View Post
A genuine question. I was wondering why so few people ever released levels that are edited with it and why it seems Titak is the only person to still use it these days? It's a great tool to make better graphics or at the very least fix some stuff here and there. It also has some great features that don't even involve 3D modelling like taking away all underwater reflections, so your water room looks how it is in the editor, something lots of people have been asking for years.

Not only Titak uses it
Maati, Maax, psiko, and myself use it too. And a lot more others.
I'd say it comes down to choice, meta2tr is a step further is polishing a level, and requires a bit more skill then the average builder.
Before I used it, I didn't know how to use it properly, which if not used right can destroy a level completely, as well as aid (if done the right way).
I find it useful for import UV mapped objects, and higher poly ones as well. Some other features besides editing the room geometry.
I also used it for importing the Penelo model in my last level.
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Old 10-07-18, 02:55   #3
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I use it all the time, just haven't released anything yet.
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Old 10-07-18, 03:25   #4
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In terms of geometry sculpting, Metaseq is just so much more advanced than shaping blocks in the level editor. It's also a bit difficult to get started with. Not that it's overly difficult or anything, but I think it's a step further than some builders want to take their level.
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Old 10-07-18, 04:04   #5
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Hey guys, do any of you know how to properly scale a level to edit in Metasequoia 4? The level appears very small and I'm having a hard time editing it since zooming in does not work too well, the program just goes through the model.

Also does anyone know if I can keep the camera pivot I was using? It's a bit difficult to explain, but if I move the camera in the X axis, rotate it 90 degrees and then move it in the Y (or is it Z?) axis, the X one will reset, while in almost all 3D programs the new pivot would stay where I wanted it to be. This makes editing rooms even more difficult depending on where it is located.

Also sorry for another noobish question, but is there an automatic button to turn quads into triangles like Blender? The edge tool seems to do the trick, but it'd be nice to have something that does it only with the touch of a button.


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Originally Posted by New Dwight View Post
Not only Titak uses it
Maati, Maax, psiko, and myself use it too. And a lot more others.
I'd say it comes down to choice, meta2tr is a step further is polishing a level, and requires a bit more skill then the average builder.
Before I used it, I didn't know how to use it properly, which if not used right can destroy a level completely, as well as aid (if done the right way).
I find it useful for import UV mapped objects, and higher poly ones as well. Some other features besides editing the room geometry.
I also used it for importing the Penelo model in my last level.
Oh my, how could I forget you guys? You're right, it seems like some more people do it. I just wish the number was a little bigger.

I was actually surprised by how easy it was. Then I started cutting up geometry and was surprised and horrified that a lot of sectors were gone lol But I have since learned that depending on how you modified the sector it you need to triangle it. I can definitely see where you come from, it really needs to be used carefully or else it ****s up your level.

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Originally Posted by Boobandie View Post
I use it all the time, just haven't released anything yet.
And you're lagging behind mister, it's been years since I've been wanting to play your stuff You always post some really cool screenshots.
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Originally Posted by Kapu View Post
In terms of geometry sculpting, Metaseq is just so much more advanced than shaping blocks in the level editor. It's also a bit difficult to get started with. Not that it's overly difficult or anything, but I think it's a step further than some builders want to take their level.
Yeah I guess it can look a bit intimidating if you aren't used to 3D modelling. Besides we all know that even finishing one level takes a whole lot of effort and patience, so it makes total sense people don't feel like going the extra mile for a few graphical updates.
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Old 10-07-18, 05:44   #6
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I had a massive project in 2011 using metaseq and ended up burning out my processor in the middle of a conversion. So there's that. I might try some of my old near-impossible-with-current-trng-and-alternatives ideas with the upcoming Unity Raider editor that looks like it'll be more ridiculous-ideas-forgiving.
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Old 10-07-18, 05:49   #7
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I would if I knew how. I don't really have enough time to properly get into a new program, hence why I don't build objects or create animations, but if there's a simple step by step guide on how to edit a level in Meta2tr, I might give it a try!
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Old 10-07-18, 06:42   #8
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Quote:
Originally Posted by Zreen001 View Post
I had a massive project in 2011 using metaseq and ended up burning out my processor in the middle of a conversion. So there's that. I might try some of my old near-impossible-with-current-trng-and-alternatives ideas with the upcoming Unity Raider editor that looks like it'll be more ridiculous-ideas-forgiving.
Oh my... That must not have been a very good experience.

And yeah, Unity Raider looks pretty interesting. I'd love to see what some of our talented TRLE builders could come up with it.

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I would if I knew how. I don't really have enough time to properly get into a new program, hence why I don't build objects or create animations, but if there's a simple step by step guide on how to edit a level in Meta2tr, I might give it a try!
I'm a noob myself that has started today actually lol I already have some knowledge of meta but it is very very basic. It helps a lot that the program is very intuitive and has a "beginner mode" .

So far it has all been very easy, just dropping the .tr4 file into the meta2tr.exe then importing RoomAll.mqo into metasequoia and after editing it just drag and drop the RoomAll into the meta exe again.

And I have to agree with you that we lack an easy to understand step by step tutorial. I have luckily made a backup of the meta2tr site a few years ago, because for some reason it has been deleted and the person behind the development of the tool has been long gone from the community. It contains some tutorials but not all of them are noob friendly while others have parts missing because the site doesn't exist any more.

Here's the download in case someone wants it

BTW congrats on your remake TR95 I finished it a few days ago and it was an absolute blast. It has been a while since a TRLE game got hooked, and yours not only provided good gameplay it was also 100% gorgeous. The rig levels were probably my favourite. I'm looking forward to part II
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Old 10-07-18, 06:44   #9
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Quote:
Originally Posted by Boobandie View Post
I use it all the time, just haven't released anything yet.
This
Although Psiko made a tutorial of simultaneously meta & trng workflow, I feel that the most of rooms, gameplay mechanics and most of objects must be made first, and only then it is safe to mess with meta2tr. I'm trying to speed up the process now using mostly the white beta textures for geometry. While it helps a lot, my project turned out to be still way too ambitious to make it without help of meta2tr
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Old 10-07-18, 08:09   #10
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"I use it all the time, just haven't released anything yet."

Ahahahaha I can relate so much to this
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