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Old 06-04-11, 18:04   #1951
Ol.a
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It's not hard, I mean, c 'mon, even I did it!

Just seperate the hands (the mesh, not the skeleton) and then go to the vertex groups panel (where you can see the bones that this mesh part is connected) and delete the unnessesery groups.
Or simply go to use the 'Clean Mesh' option and blender will do it for you.
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Old 06-04-11, 18:09   #1952
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Originally Posted by Ol.a View Post
It's not hard, I mean, c 'mon, even I did it!

Just seperate the hands (the mesh, not the skeleton) and then go to the vertex groups panel (where you can see the bones that this mesh part is connected) and delete the unnessesery groups.
Or simply go to use the 'Clean Mesh' option and blender will do it for you.
Clean Mesh ? Where is this option ?

(I'm noob about blender)
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Old 06-04-11, 18:25   #1953
Ol.a
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How to delete vertex groups: http://www.tombraiderforums.com/show...postcount=1764
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Old 06-04-11, 18:48   #1954
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Originally Posted by Ol.a View Post
Work ! Thanks

(I don't like Vico model xd)
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Old 06-04-11, 19:36   #1955
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Hey everyone.

I have a question about the DLC Casual Explorer outfit.
I just downloaded the original one, but I have an issue
I tried to add specular maps and metallic shader to it. It converted fine, I got the textures and done. But when I wanna add the model on XNALara, first it says : could not find lara_dlc_casual_explorer.mesh

Ok, I renamed the generic_item.mesh to lara_dlc_casual_explorer.mesh

But then when I tried to add it again, an error messege poped up and I can't get it to work

Can someone help with this issue please?
btw: I'm not using blender, just notepad.
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Old 06-04-11, 19:40   #1956
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I remember I had the same problem once with an official model.

Rename the folder (to lara_dlc_casual_explorer_whatever)
and tell me if it worked!
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Old 06-04-11, 20:55   #1957
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Erm, nope.Nothing yet
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Old 06-04-11, 21:09   #1958
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So, you have a folder with a different name than the original 'lara_whatever' and a mesh called 'generic_item' and it doesn't work?

If yes, send me the ascii.
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Old 07-04-11, 06:23   #1959
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Page 195:
Quote:
Originally Posted by kamilm_93 View Post
[img]http://i54.************/2yowygl.png[/img]

how to fix ?


Page 158:
Quote:
Originally Posted by xnaaral View Post

Any mesh part with more then 59 bones appear even though there is 5_ mesh number in it !

Read the hints (tips and trickshere
Page 173:
Quote:
Originally Posted by xnaaral View Post
update: Version 8.6.2
59 bones

look

or look here
Code:
    public class modelloader
    {
        private const int maxbonecount = 59;
Page 193:
Quote:
Originally Posted by kamilm_93 View Post
[img]http://i51.************/aucfon.png[/img]

how to fix this ? Model is invisible...
...

Last edited by XNAaraL; 07-04-11 at 12:53.
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Old 07-04-11, 14:53   #1960
KamilM_93
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Quote:
Originally Posted by XNAaraL View Post
Page 195:


Page 158:

Page 173:

Page 193:

...
Heh thanks, but I fixed him I don't like Vico Scarlotti model.


How to shrink a head? When I edit vertex group I have...

[IMG]http://i55.************/30m5uo5.jpg[/IMG]

(Left Model is edited)

Last edited by KamilM_93; 07-04-11 at 15:53.
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