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Old 19-10-17, 09:20   #771
Dustie
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You see the complete panel, no wrapping of texture tiles.

I believe the wrapping of tiles comes from TRLE, some of Core's original texture sets are wide as well.

Last edited by Dustie; 19-10-17 at 09:21.
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Old 02-09-18, 12:49   #772
Joey79100
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Suggestion time.

1. More readable triggers' descriptions
Currently, in the Triggers pane, descriptions of the triggers are very long, and we have less relevant information first.


Here for example I have to extend the view to see what each trigger is about.

- One thing to help this would be to show the full trigger's description when hovering them by showing it in a tooltip.
- Something else would be to make the description more concise and show the most relevant information first. For example, the position isn't that relevant, since the panel only shows the triggers of the selected sector(s).

Here's an example of something more concise:
Quote:
[Heavy] [Object] for Rollingball<130> in 'Room 2' [Timer:3, Extra: ]

2. More readable objects' descriptions
Basically, I would add a background to the object's description, and also separate its general information from its position.
Here's an example:


The style is just an example, I'm not a designer in any way.
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Old 02-02-19, 20:47   #773
Dustie
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From what I can see this has since been largely (if not completely) implemented

Since this thread isn't really updated anymore, let's post all further suggestions and issues in the "Tomb Editor Released" thread.
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Old 02-02-19, 21:23   #774
LeelooBastet
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*moved as suggested above*

Last edited by LeelooBastet; 02-02-19 at 21:32.
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