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Old 01-02-10, 19:03   #291
XNAaraL
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Quote:
Originally Posted by Billy959 View Post
Hi,(I don't know nothing about german so I'll write in english)
I tried to make a mesh mod but when I try to open it in XNALara,I get an error message
How can I attach the bones to the model,maybe that's the problem!
please help
[IMG]http://i45.************/o9l4p2.jpg[/IMG]
Very cool MOD Sorry i have no textures used.

You can attach bones to the model:
Use menu item: Select->All_by_type->Mesh
Hold Shift key down.
Right mouse click to the armature.
Then use the menu item: Object->Parent->Make Parent->To_Armature and Return, Return, Return ....
But this not only the problem. More at private message. It's more a special case. Have you used 3Ds?
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Old 01-02-10, 19:09   #292
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yes I did,if I send you textures can you make her posable?
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Old 01-02-10, 21:47   #293
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XNAaraL, where can I download your Importers? Not the ones made by Sephirostoy. The ones made by you.
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Old 02-02-10, 16:26   #294
[Sascha]
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Quote:
Original postet by: XNAaraL

15. An dem Brillengestell hängen noch die Ringe und Ketten. Deshalb ziehen wir mit der Taste B ein Lasso um die Brille und löschen mit Select->Inverse ( Strg-I) und Mesh-Delete->faces (einfach Taste x und Faces anwählen) das Gestell. So einfach ist mein TRL Modell entstanden. Nur dass es damals die Tools noch nicht gab ;-)
Ja also be mir geht das irgendwie nicht. ich hab kein Lasso sondern so einen blöden kasten und der Makiert trozdem alles!
muss ich da sonst nochwas drücken ausser "Taste B"


P.S.
Ich kann schon fast richtig Modden, also bis jetzt, hab ich nur Fingernägel länger gemacht oder haare etwas anders! aber es geht!!!

und ich möchte gern vom Doppelganger das Pony wegmachen aber dann ist ein Stück vom Zopf weg... was oder wie muss ich das machen?
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Old 02-02-10, 17:29   #295
[Xmas]
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Hi XNAaraL
Firstly, I am sorry but I don't speak German, so I hope you all forgive me...
Secondly, I am trying to add bones to TRL Lara model and although I successfully copied bone weights and attached armature to Lara I am still getting same result - when I load converted "Generic_Item.mesh" to XNA Lara, there are only bones but not Lara!!
_____________________

TRL Lara model in Blender on the left and result in XNA Lara on the right:



Also, how I can fix Lara's backpack and hair in this picture?


Last edited by [Xmas]; 02-02-10 at 17:31.
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Old 02-02-10, 19:08   #296
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Switch to Edit mode. ( [TAB] ) selest faces ( press [A] for select all faces) then press [W] and select Remove Doubles. then press [Ctrl]+[N]. Swich to object mode ( [TAB] ). done

Last edited by $AtlantiB$; 02-02-10 at 19:14.
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Old 02-02-10, 20:50   #297
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Quote:
Originally Posted by [Xmas] View Post
...I am still getting same result - when I load converted "Generic_Item.mesh" to XNA Lara, there are only bones but not Lara!!
I had the same error, I don't know if this is your case but you just have to open your mesh.ascii file with notepad and search for all the textures of the model, as XNAaraL said:

Quote:
Originally Posted by XNAaraL View Post
Set material properties:
Change the result file (Generic_Item.mesh.ascii) with any texteditor (notepad)
Search for textures

Code:
arm.002
1 # uv layers
1 # textures
Change the meshname. (The line above 1 # uv layers) Prefix with 5_ (one diffuse texture) or 7_ (one diffuse texture with # transparents)

Code:
5_arm.002
1 # uv layers
1 # textures
Repeat last step for every textures.
Then you have to convert your mesh.ascii file

Last edited by tombraidergale; 02-02-10 at 20:51.
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Old 02-02-10, 20:53   #298
[Xmas]
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Quote:
Originally Posted by $AtlantiB$ View Post
Switch to Edit mode. ( [TAB] ) selest faces ( press [A] for select all faces) then press [W] and select Remove Doubles. then press [Ctrl]+[N]. Swich to object mode ( [TAB] ). done
Thank you so much for quick response!
It solved that problem, but it made another... Lara has holes in her body for some reason:



I may cause it by selecting all faces but how I can select only "one face"?
And don't you know why I see only bones in XNA Lara?

Quote:
Originally Posted by tombraidergale View Post
I had the same error, I don't know if this is your case but you just have to open your mesh.ascii file with notepad and search for all the textures of the model, as XNAaraL said:

...

Then you have to convert your mesh.ascii file
Thanks, I'll check this out

EDIT: I just found out that my Lara is one huge object, which means that she doesn't have "arm_002", leg_00..." but instead:

trl_lara_biker_nj
1 # uv layers
1 # textures


When I used prefix 05 or 07, XNA Lara crashed when loading Lara
So which prefix I need to use?

Last edited by [Xmas]; 02-02-10 at 21:06.
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Old 02-02-10, 21:53   #299
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Can anyone tell where I can get XNAaraL's scripts? xD
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Old 03-02-10, 11:18   #300
$AtlantiB$
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Quote:
Originally Posted by [Xmas] View Post
Thank you so much for quick response!
It solved that problem, but it made another... Lara has holes in her body for some reason:



I may cause it by selecting all faces but how I can select only "one face"?
And don't you know why I see only bones in XNA Lara?


Thanks, I'll check this out

EDIT: I just found out that my Lara is one huge object, which means that she doesn't have "arm_002", leg_00..." but instead:

trl_lara_biker_nj
1 # uv layers
1 # textures


When I used prefix 05 or 07, XNA Lara crashed when loading Lara
So which prefix I need to use?
you need to use this code ( if you use 1 texture with transparent
Code:
7_trllarabikernj_0.1_0_0
1 # uv layers
1 # textures
your texture.png
0 # uv layer index
or if you use 7 textures, like lara's clothes

Code:
1_trllarabiker_0.1_5_7
1 # uv layers
6 # textures
texture_diffuse.png
0 # uv layer index
texture_lightmap.png
0 # uv layer index
texture_bump.png
0 # uv layer index
texture_mask.png
0 # uv layer index
texture_bump1.png
0 # uv layer index
texture_bump2.png
0 # uv layer index
where 0.1- shine value;
5- bump1 scale;
7- bump2 scale.

Last edited by $AtlantiB$; 03-02-10 at 13:22.
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