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Old 23-02-12, 16:48   #18821
rexil
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Aerith from Final Fantasy VII: Crisis Core
©Square Enix
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Old 23-02-12, 17:09   #18822
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^ Aerith looks lovely, much higher quality than the Dissiandanfagag game that featured her.
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Old 23-02-12, 17:35   #18823
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Originally Posted by BlondeSteve92 View Post
^ Aerith looks lovely, much higher quality than the Dissiandanfagag game that featured her.
I have no idea what did you just said. "Dissiandanfagag??" XDD
Lovely model, BTW.
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Old 23-02-12, 17:53   #18824
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I have no idea what did you just said. "Dissiandanfagag??" XDD
Lovely model, BTW.
I don't know what the game is called. And I have no desire to open a new tab to google it. It's a stupid name I don't fancy remembering lol
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Old 23-02-12, 18:03   #18825
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Originally Posted by rexil View Post

Aerith from Final Fantasy VII: Crisis Core
©Square Enix
Rexil is Back!! Thank you for your incredible contributions

Last edited by lyrhios; 23-02-12 at 18:05.
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Old 23-02-12, 18:35   #18826
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Last edited by KSE25; 17-08-12 at 16:03.
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Old 23-02-12, 18:39   #18827
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...The hands!!...The...HIPS!!...
ANATOMY... DOESN'T... WORK THAT WAY, CAPCOM!!!
LOL
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Old 23-02-12, 18:53   #18828
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Originally Posted by KSE25 View Post
Chun Li Street Fighter Alpha Mod made by Alejandro-Mikros Link



Enjoy

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Where can I find mods to ST4? Except DA?
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Old 23-02-12, 18:54   #18829
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Quote:
Originally Posted by KSE25 View Post
Chun Li Street Fighter Alpha Mod made by Alejandro-Mikros Link

[IMG]http://th01.deviantart.net/fs70/PRE/i/2012/054/e/d/chun_li_alpha_mod_for_xnalara_by_kse25-d4qpln0.jpg[/IMG

Enjoy

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Nice.
Just a tip. You should start using specular maps and bake your AO maps in Blender, I guess you're using Crazy Bump to create them right? Those kind of AO maps don't work that good in XNA, you can notice that the model lack any noticeable shadow.
You usually can find the specular maps in the normal map alpha channel, there's Original AO maps in the Blue channel too but they won't work as good as Blender baked maps.
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Old 23-02-12, 19:07   #18830
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Thanks KSE25

@rexil, KSE25 also made my lightmaps for Ibuki, plus my Blender lightmaps seem to be too dark when I lower the brightness and they dont look right, I need to find the correct settings to make them look good >_>
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