05-05-12, 20:55 | #461 |
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05-05-12, 21:00 | #462 |
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05-05-12, 21:01 | #463 |
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Joined: Nov 2011
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Uhm, so I can change the bg colour from black to white? I will try with margin too, then thanks
It's pretty annoying, have to paint the edges everytime and I never can't find the right part immediatly >_> EDIT: I love you guys ♥ it worked Last edited by Runa; 05-05-12 at 21:24. |
06-05-12, 21:11 | #464 |
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Joined: May 2012
Posts: 60
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I rigged a model but whenever I try to add it into XNALara I get this message
Does anyone know what I'm doing wrong? |
07-05-12, 05:45 | #465 | |
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Joined: Apr 2009
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Index was outside the bounds of the array at XNALara.
Quote:
-----> http://www.tombraiderforums.com/show...ostcount=57528 or -----> http://www.tombraiderforums.com/show...postcount=1709 or -----> http://www.tombraiderforums.com/show...postcount=2724 or -----> http://www.tombraiderforums.com/show...postcount=7125 or -----> http://www.tombraiderforums.com/show...postcount=1849 or -----> http://www.tombraiderforums.com/show...postcount=1850 or -----> http://www.tombraiderforums.com/show...postcount=1853 Best way is make this Last edited by XNAaraL; 07-05-12 at 06:13. |
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07-05-12, 17:21 | #466 |
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Joined: Mar 2012
Posts: 100
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So if I join 2 meshes into 1, how do I seperate the two materials applied to it?
I've joined a head(+neck) mesh with an upper body mesh but I can't make the resulting single mesh use 2 different materials in XNAL. In blender it looks just fine. When I export I get a warning and in XNALara both head and upper body have the head texture applied to them. |
07-05-12, 17:25 | #467 | |
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Joined: Sep 2009
Posts: 6,726
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Quote:
I guess you want to because of the seams. They are a bug about blender itself. You can't remove them in there without joining the meshes and re-edit the whole uv mapping to one texture^^ The 3ds max script can save the mesh without seams...but well...you need 3ds max for that >_> |
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07-05-12, 17:28 | #468 | |
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Joined: Mar 2012
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Quote:
I have 3ds max 2009. What do I need to do in there. Please share your wisdom |
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07-05-12, 17:34 | #469 | |
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Joined: Sep 2009
Posts: 6,726
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Quote:
and some videos about the usage. The stuff about seams is in this one: http://www.youtube.com/watch?v=rA624...ayer_embedded#! at about 10 mins =) (when you import the model make sure to import as a single mesh) I usually use the weld option on 0,01 |
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07-05-12, 17:40 | #470 |
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Joined: Mar 2012
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OK, I'm on it. Thanks for the links!
Arrrgh, just when I thought the model's done...there's always something to improve. |
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