30-09-10, 18:32 | #981 | ||
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Entschuldigung, hatte ich übersehen. Danke für den Tipp. Quote:
BTW: Tomorrow the tutorial for Thorsglow. Nicht nötig. Die 10 Schritte bei "Was ist weiterhin möglich?" genügen um ein Modell beweglich zu machen. Benützt einfach ein bereits bewegliches Modell als Kopiervorlage. In einer halben bis 2 Stunden ist alles beweglich. Last edited by XNAaraL; 30-09-10 at 18:52. |
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30-09-10, 22:58 | #982 |
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Joined: Aug 2010
Posts: 315
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Why is Blender opening like this?
I don't what I am making false!! I am installing Python I am installing the ImportMeshAsciiExtended an the other one and the Coverter but I still don't know what's wrong can anyone HELP me!!? [IMG]http://oi56.************/10r3gna.jpg[/IMG] |
01-10-10, 04:58 | #983 | ||
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Joined: Oct 2009
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I think I will waste my time because I want to learn everything and completed! And later, I will show you the result (I'll try to make my Pucca posable! ) Quote:
What's the problem? The cube is always there by default. Please, read this wonderful tutorial for begginers from Blender.org . Also, watch this video!. I had downloaded it as used it a lot of times at the beggining! Also I have a question for renders in Blender: Do you import Lara posed in .obj format? If yes, why she is like this? Miku in Blender (posed in Blender, she is not available for XNALara) (Oh, look how cute she is!!!!!!!!!!!!! <3 ) The same settings on Lara: PS: These wonderful settings were not made by me, they came ready with Miku's model! Last edited by Ol.a; 01-10-10 at 05:00. |
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01-10-10, 05:26 | #984 | ||
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Joined: Apr 2009
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I release a new 2.5 version this weekend. Please Please be patient. Meine Import- und Export-Skripte funktionieren nur mit der stabilen Blender Version 2.49 ! Eine neue Version dieser Skripte für die Blender Testversion 2.5 kommen dieses Wochenende. Bitte um etwas Geduld.. Quote:
Ich benütze ebenfalls Blender um Modelle beweglich zu machen ;-) Der Aufwand sich mit 3ds oder Blender zu beschäftigen lohnt sich auf jedenfall ! Die neuen Funktionen von XNALara sind jedoch eine gute und schnelle Basis. Und wichtiger: Sie nehmen die Schwellenangst für Newcomers ! Das Miku Render sieht bei gleichen Einstellungen "besser" aus, weil es eingefärbte Flächen besitzt. Lara Render leben von den Texturen. Last edited by XNAaraL; 01-10-10 at 05:31. |
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01-10-10, 15:53 | #985 | |
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Joined: Aug 2010
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But I have a prob with Python and the ImportMeshAsciiExtended and ExportMeshAsciiExt and the Converter!!I don't know if I should put them into the same folder with Blender or not?Can anyone tell me where I should put them? Should I put them into a same folder or not? |
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01-10-10, 15:56 | #986 |
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Joined: Nov 2008
Posts: 20,726
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WOOO!!
I did a quick test with this model that I got from Vega82 (not sure who extracted it, but the mesh was fixed and the textures all coloured by Vega82 ): There are a lot of bugs, but I am surprised by how well some parts turned out, especially the legs and arms, even the fingers! It was done really quick, so I´m sure it can be better when you put some more time in it. Also, what you get is a really great start to improve, you don´t have to start from scratch now but you get a head start and all the bones are compatible with Lara poses. So this is full of win. I have to learn how to do weight paint, cause that is the main problem now. Parts move that shouldn´t move. I´m sure it will work much better with models that are less complicated. Anyway, I think Crofty or BlueJ97 is still working on this specific model with original bones (), so I won´t bother you with a crappy ´rig´ by me. Miss Wolf: I´m not sure if this was changed in the new version, but the import and export scripts should go in the Blender Foundation/Blender/.blender/scripts folder. I noticed that there already was a Python file in the Blender folder, but I left it zipped/packed because I had already downloaded and installed Python (it´s in the same folder as I installed the Blender program), and it is working fine for me. Last edited by Love2Raid; 01-10-10 at 16:18. |
01-10-10, 16:39 | #987 | |
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Joined: Aug 2010
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And can I have the Taki mod? Pleaseee? |
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01-10-10, 17:52 | #988 | |
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Joined: Sep 2009
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Well BlueJ doesn't know how to convert it right and i only have a damn messed version..... I asked him if he could give me the files but he isn't online often |
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01-10-10, 18:00 | #989 | |
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Joined: Sep 2009
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Sorry for double post -.- i just forgot that i posted right up there
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Like the shine value and the textures I don't know too much about rendering in blender but well She's THAT shiny xD so it has to be something wrong with the shine value^^ Quote:
_____ No i don't think so...... I also have that model and i don't see any vertex shading^^ Also the parts have textures also __________________________________________________ __________________________________________________ _______ Ich habe mal so eine Frage XD Ich hab ein Lara model in blender gemacht...aus verschiedenen parts (die aber auch so verschoben das ein paar bone weights dabei draufgegangen sind), dann hab ichs als .obj exportiert und wollte mit Lara bone weight copy machen.... naja das funktioniert auch...aber beim export kommt immer dieser ''x is not in list'' error. Und der geht einfach nicht weg Wäre iwie schön wenn jemand ne antwort wüsste ____ I have a question ^^ I made a Lara model in blender with different parts (but i moved a few parts to much so the bone weights got destroyed), so i exported it as .obj and made bone weight copy... but when i now want to export it to .mesh.ascii i get this ''x is not in list'' error. Would be nice if someone knows how to fix iz Last edited by o0Crofty0o; 01-10-10 at 18:07. |
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01-10-10, 18:05 | #990 |
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