17-05-17, 20:15 | #101 |
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I have redone all the lighting on part 1 and now it looks as awesome as i intended it to.
Had a good laugh the other day when a spider jumped at Lara and caused a crash due to colliding with a light bulb. I made sure that you don't accidentaly collide with bulbs if you go the intended way. So that part is finished, i just have to make a full test to see light transitions between rooms and see if i can adjust them better. Here is a little something i wanted to show. It's simple but i like it. From the water you can see the key you need above, made with a portal view: And from the above room you can see below. It looks much better ingame, the transparencies do some weird effects on the saved images. Last edited by Danath; 08-07-17 at 15:59. |
18-05-17, 18:36 | #102 |
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Since you say you ran out of textures I would work on geometry, try to make it as badass organic as possible
Also, I said one bulb can work fine, I didn't mean you necessarily have to always restrict yourself to one per room. What I see Core did was often using the ambience as a smooth "glue" between bulbs placed in strategic spots. Which also sounds like a good solution for those rooms which otherwise could annoy players with total darkness. Also when possible why not to place a reflection bulb on the floor, because no ducking possibility = no crash |
18-05-17, 20:15 | #103 | |||
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Also, i am ahead of where i left it before the splitting, and it is well lit too. A few more rooms and i will have the friggin' map finished yay! Making part 2 in a separate project was fortunately quite fast. You can open the old project, copy an entire room, then go to the new project and paste the room. Then you have all the geometry, textures, statics and even lights again! It's a great feature. And then i can begin planning the actual temple level, i have some ideas already in the backburner. |
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19-05-17, 00:44 | #104 | |||
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19-05-17, 16:25 | #105 | ||
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Wow you can't do that in TRLE? The only thing you have to do in Dxtre is creating a new room, doesn't matter the properties. Then with that room selected you go to Room->Paste and it transforms into your saved room! It's awesome. |
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25-05-17, 23:21 | #106 |
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Joined: Apr 2005
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Hey people, it seems i'm breaking boundaries again!
I have this happening now, on the epic finale i'm making for part 2 ( this is a work in progress shot ): In a homage to TR2, i'm having a long zipline descent. That red square at the top corner is where you enter, then at the edge there at the center you grab the zipline. The black line crossing is the cable statics i placed. I don't know exactly what causes that problem. I've tried removing the zipline object and still crashes. And i also tried flattening the ground as you see, on the center where you go with the zipline it's flat ground. I had complex geometry there and i thought that was it, but nope. Also tried deleting the manual portal view to the adjacent room but the game still crashes like that. At one point i had it working, but it was almost empty of geometry. When i started adding it this has started to happen. Any input on this? I could always simplify this place but it would be amazing to get it working. The problem is contained to this area, everything else in the map works. Edit: I have solved it temporarily by deleting all the portals from the top room to the one below, then only placing a long portal only where the zipline makes the descent! It seems my problem could be that i have too many portals on that specific room? When there are no portals on the room, everything works. Last edited by Danath; 26-05-17 at 00:00. |
26-05-17, 00:20 | #107 |
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This brings me back to the time I started doing TRLE, since I always used to make wide, square rooms with dull lighting I found by studying the way TR1-TR3 created their geometry for the levels as well as checking out the different hue's they used for lighting, around 6 years later I find myself being able to almost mimic they way Core Design created their landscapes in the classics but you are doing very well for your first level, a lot seems to be going on and the lighting gives the rooms good atmosphere!
Also my golden rule for extracting anything from the data files for a WAD from TR1-TR3, I only ever go for the "DOORS, SWITCHES, PICKUPS, KEY ITEMS, PUZZLE ITEMS, ANIMATING, PLANT, FURNITURE & DEBRIS" as adding Lara, an enemy or some traps straight from those files can cause all sorts of issues, not to mention completely messing up your sound files unless you know how to add them correctly to your wad itself but really it just takes a lot of practice to know what is alright and what isn't since everyone creating levels have unexpected errors suddenly, even to the extent they lose their entire level so make sure to back up! If you ever wanted to study in depth the geometry of some levels, I always used to use this tool: https://www.aspidetr.com/en/tools/ro...-rview-5-0-r3/ It allows you to view the level data and inspect every room from the level you open and also be able to see how they are lighted too, it's really a neat tool. Last edited by TombRaiderTim; 26-05-17 at 00:27. |
26-05-17, 13:36 | #108 | |||
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Hope i have the motivation to continue levelbuilding after this project. There's not a lot going on in my level, it's quite linear but thank you anyway. Quote:
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I don't know why it's an ATI OpenGL error, i have updated video drivers and i play games that use GL without any problems. Rview opens after that, but it keeps giving rview.exe errors, maybe the files on the zip are incomplete. I actually remembered searching for this program some days ago but i didn't find a working version. |
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26-05-17, 19:30 | #109 |
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Ah that is odd, I downloaded this very version a few days back and it loads fine for me, I am using Windows 10 as well and it loads fine. 6 years and still not a level released, i'm working hard on a sort of TR3/TR3 Gold sequel but I like to make sure things look great, so it will take me quite sometime.
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26-05-17, 22:54 | #110 |
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Joined: Apr 2005
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Yeah it's stange, as you can tell by the Aero interface i use Windows 7 x64 and it doesn't work, weird that it does in Win 10 but not 7.
And good luck with your big project! I sure would like to play more things TR3 related. Update: Yay, got the entire zipline area working great! I'm proud on how that turned out. Also, a question for you all. If i use the german .exe, you can back/side jump without problems on low ceiling, but the setup and ingame control config is in german. But if i use the english .exe then you cannot back/side jump properly. Which would you prefer me using? Update 2: A pair of new screens. Old school platforming and a little crossroad before the final part. Last edited by Danath; 08-07-17 at 16:02. Reason: progress update |
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