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Old 09-06-18, 20:52   #21
Dustie
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This is looking amazing!
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Old 10-06-18, 09:34   #22
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Quote:
Originally Posted by Titak View Post
Will you add animations to the interactions with the doors?
I might let Lara herself open the door when she has unlocked it. That shouldn't be a problem to implement.

But there won't be an extra anim when she tries to open one. There are a lot of locked doors and also a lot of other objects Lara will interact with and share her thougts to, so that could become tedious quickly if you always had to wait for the anim to end.

Last edited by Kevin; 10-06-18 at 09:36.
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Old 10-06-18, 09:50   #23
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Quote:
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I might let Lara herself open the door when she has unlocked it. That shouldn't be a problem to implement.
Cool.

Quote:
Originally Posted by Kevin View Post
But there won't be an extra anim when she tries to open one. There are a lot of locked doors and also a lot of other objects Lara will interact with and share her thougts to, so that could become tedious quickly if you always had to wait for the anim to end.
Ah, I understand. True.

It could be okay if the animation is no more than 2 seconds.
Just wondering. I'll still understand if you are going without an animation for the locked doors.
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Old 10-06-18, 10:05   #24
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Quote:
Originally Posted by Kevin View Post
I might let Lara herself open the door when she has unlocked it. That shouldn't be a problem to implement.

But there won't be an extra anim when she tries to open one. There are a lot of locked doors and also a lot of other objects Lara will interact with and share her thougts to, so that could become tedious quickly if you always had to wait for the anim to end.
yeah that's how it is in the silent hill series; no problem
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Old 12-06-18, 18:18   #25
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Nice screens and great video Kevin .
I really like the news effects .
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Old 17-06-18, 17:47   #26
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Quote:
Originally Posted by New Dwight View Post
yeah that's how it is in the silent hill series; no problem
Yes, I try to catch the feeling of some classic games like Resident Evil or Silent Hill. At least in terms of Gameplay and puzzle.

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Nice screens and great video Kevin .
I really like the news effects .
Thanks, Sylvain.
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Old 09-07-18, 17:55   #27
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Now that BtB is over, I can release this pack with PRJ, WAD, TGA and Script files of my level "Hope of Meridian".

The pack also includes a tutorial how I achieved different font colours and item descriptions with "\xn" (n = any number) script commands and without using patching tools. See the example shots below.


Download: https://www.dropbox.com/s/9xjs3w2xck...Files.zip?dl=0




Load/Save with unique font colour and item description.



Item desciption with different font colour..
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Old 10-07-18, 00:27   #28
Jesus C.Croft
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Please Kevin, it'd be nice that you edit your pack and include only your project or script if you want. Plans for a Space package release for the community are in the works and since I haven't been asked for permission to release the wad and tga on your own, I ask you to remove those files from the download. I hope you understand it. Thank you!
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Old 10-07-18, 00:59   #29
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I ask you to remove those files from the download. I hope you understand it. Thank you!
Yet people likely already downloaded it.
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Old 26-10-21, 22:09   #30
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My new little side project besides Emporia: A level based on Dino Crisis 1.
I will try to put as much from the original in this as possible. Puzzles, Music, Sounds, Gameplay stuff.
Here is a short gameplay sequence to show you in what direction it'll go:

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