11-01-13, 18:21 | #1 |
Member
Joined: Nov 2007
Posts: 7,582
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Having multiple of the same slot?
I was wondering if I could have 2 or more of certain slots?
I wanted to use quite a few kick doors in my level but didn't know it if was possible.. I also want two different type of dog enemies in the same level. Been so long since I last touched TRLE |
11-01-13, 18:32 | #2 |
Member
Joined: Feb 2010
Posts: 1,107
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I think it possible with TRNG with the script "Assign slot" (A DEMIGOD can be DOG... but you lost the demigod, I think)... But I don't know how it work, sorry :/
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11-01-13, 18:46 | #3 |
Moderator
Joined: Jul 2003
Posts: 33,359
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^
Yep, you could try and see if that works on doors. Other than that, there are two kick-door slots and two push-pull-door slots. |
11-01-13, 19:32 | #4 |
Member
Joined: Jul 2012
Posts: 16,884
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I have a question and might as well post it here is it possible to have more weapons then there are in TR4 for example there are 6 weapons could you improve the number of weapons or just change the texture of the weapon
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11-01-13, 21:49 | #5 |
Moderator
Joined: Jul 2003
Posts: 33,359
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AssignSlot does not work on weapons as far as I know.
But you can change the behaviour of weapons with Customize= CUST_WEAPON and/or CUST_AMMO. Read more about it in NG-Center Reference. |
12-01-13, 11:16 | #6 |
Member
Joined: Dec 2009
Posts: 5,152
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The way I did it in my current project was just to swap meshes with one of the extra slots. I guess it works. xP
(needed wild wolves as well as trained attack dogs in the same map) |
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