14-05-17, 17:22 | #301 |
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Joined: Jan 2009
Posts: 9,827
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Holy ****, that''s an amazing update! Thanks for much sapper
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14-05-17, 17:50 | #302 | |
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Joined: Nov 2014
Posts: 2,107
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Quote:
Is there any way to convert the mesh? I did a quick search but I didn t fin anything... |
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14-05-17, 17:55 | #303 |
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Joined: Dec 2006
Posts: 957
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Unfortunately I have the licence for meta so I can save the other files. Maybe with the other 3d program and mqo plugin
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14-05-17, 18:22 | #304 |
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Joined: Nov 2005
Posts: 3,252
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This is indeed a great update The time this feature saves is HUGE. You can basically texture any object in fraction of the time that was spent texturing objects with by another means. The UV mapped texture import works extremely well (I would recommend to try to UV map polygons as a rectangle shapes) I would also like to recommend UVSquares addon for Blender users to make things easier to align UVs as rectangle shapes. https://github.com/Radivarig/UvSquares
Thank you Sapper! We can't thank you enough for the work you have done! |
14-05-17, 18:25 | #305 |
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Joined: Aug 2008
Posts: 12,070
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OMG so you released it. Fantastic. I am really sorry that I couldn't test the latest revision you sent me. I have an eye infection of some sort so I limited access to the PC and stopped working on TRLE for the time being. Really wanted to test it all for you but because of that and other factors I simply forgot. Glad you didn't wait for me though.
I am yet to test the newest UVW import option but once I do I'm going to send you the results. Also, I must say these new import options are a life saver. It really speeds up the process of mesh making and allows you to use your favourite 3D program without any obsolete plugins like MQO import for 3dsmax. |
14-05-17, 18:26 | #306 |
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Joined: Jan 2009
Posts: 9,827
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Every time I try to open it this happens Running in Vista here. |
14-05-17, 18:33 | #307 | |
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Joined: Nov 2005
Posts: 3,252
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^
From the readme: Quote:
https://www.microsoft.com/en-us/down....aspx?id=40784 |
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14-05-17, 19:58 | #308 |
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Joined: Jan 2009
Posts: 9,827
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Ooh god, I must be blind, I read it and totally it missed ANyways, thanks a lot teme, installing as we speak
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29-07-17, 01:16 | #309 |
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Joined: Mar 2012
Posts: 3,741
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I realize I had completely missed this update. It has a lot of new things compared to revision 17, the import/export options, the UV textures...
Anyway, I came here for something else: when displaying objects in Shine mode, some original TR4 items are orange. The GRENADE_GUN_ITEM and SIXSHOOTER_ITEM for example. What does it mean? I can't find the information, it's not in the color table. Also, if there are plans for future revisions, may I suggest two things? When in Shine mode or Transparency mode, it's hard to see what you're doing with complex objects, because of the plain color. Could the wireframe be displayed for these modes? Also something else: an option to display the point indexes in the 3D View? It would make it much faster to remap meshes. I really don't want this to sound as requests. I'm saying this because I'm very often suggesting things when I see a new program or updates, but they really are suggestions and nothing more, in case the programmer-s want-s ideas about things that could interest the users. |
29-07-17, 05:29 | #310 | |||
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Joined: Sep 2007
Posts: 1,684
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Quote:
Quote:
Quote:
The point index is shown in status bar when it is clicked on. |
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