29-09-17, 18:47 | #21 | ||
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Quote:
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Thanks. I would like to hear more opinions. Would you as a player mind seeing that effect, even if the level is good? |
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29-09-17, 18:55 | #22 | |
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Is the back wall in the picture intended to be horizon or solid wall? For some reason, I couldn't figure out from your description. Could you explain? |
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29-09-17, 19:09 | #23 |
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29-09-17, 19:37 | #24 | |
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Quote:
Well, that's one way to see it. |
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29-09-17, 20:01 | #25 |
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29-09-17, 21:57 | #26 |
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Me and my crazy ideas. Always going to the limit.
I would like to hear more opinions before i do something drastic. |
30-09-17, 00:50 | #27 |
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What a problem TR2 limitations always making things so frustrating ! I have an opinion, if I might suggest, it's kind of drastic and may not be the best but you could try it: remove the horizon. The entire sky would be black but uniform. In Opera House there is no horizon, and I think none of us had a problem with that. Of course it is very different when it comes to a totally outdoor level, but at least you'll not see giant squares blinking on the distance. Don't give up Danath! You'll find a way
EDIT: also you could texture the sky manually so it doesn't look so empty, like in Return To Egypt and Temple Of The Cat Last edited by Feder; 30-09-17 at 03:06. |
30-09-17, 18:05 | #28 | |
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I have played the original level and you know what? That black border problem isn't happening there, even with the massive map scale! And another thing, the sky looks black in the original but in my map is greyish!
I used TR2PRJ to turn the .TR2 into a project file and looked at the 2D map with TRLE. At the distances i'm seeing the black wall, in the original level there is even more distance to the horizon and it doesn't happen! Crazy. It seems to me that black horizon problem is related to how Dxtre compiles the levels and not something inherent to the game. Quote:
You know what? Screw it, i'm going to continue and try to complete the map, black horizons or not. I don't want to throw this having spent so many hours, i'll have to live with the problem. I want to see this completed. PD: Official soundtrack for building this: https://www.youtube.com/watch?v=9D-QD_HIfjA Last edited by Danath; 30-09-17 at 18:07. |
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30-09-17, 18:08 | #29 |
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Good choice. I think you can make this a great level like your last one. Good luck.
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30-09-17, 18:31 | #30 |
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Can you post the 2d map of this level?
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