15-11-17, 12:07 | #491 |
Member
Joined: May 2007
Posts: 20,453
|
I finally got my quarter tile textures working with Tomb Editor! Now, while these may not work as the best white water rapids (I understand that), they certainly do work as intense waterfalls using native editor geometry, flowing very well into normal water (but I need to make a transition animation for coming and going into water).
So far, there are are 4 animation ranges, diving into 16 individual animations. |
26-11-17, 20:55 | #492 |
Member
Joined: May 2007
Posts: 20,453
|
I'm having such a great time creating these! It's a remake of the South Pacific & Sleeping With The Fishes textures - Ruins along the coast, shipwrecks, and oceanic bases.
Last edited by matrix54; 26-11-17 at 20:59. |
26-11-17, 23:13 | #493 |
Moderator
Joined: Jul 2003
Posts: 33,352
|
Looks great!
|
27-11-17, 01:16 | #494 |
Member
Joined: May 2007
Posts: 20,453
|
Thank you.
|
27-11-17, 10:12 | #495 |
Member
Joined: Dec 2008
Posts: 13,122
|
Eughhh, how do you remake textures that look perfect?
|
27-11-17, 11:44 | #496 |
Member
Joined: May 2007
Posts: 20,453
|
I thing most of these need a lot more work, but it's the best I can do for now. Some of these are actually super lazy.
Others, I'm actually impressed with (like the thatch textures I have. I just went for it and no I have a great collection I really like). There are a TON of textures with sensible transitions in multiple directions under various settings. All of these wont fit into a single TGA set. Lots of details if the player wants it, but it's just extra stuff. An example of transitions: You see, there's a base (other based are composed of 4, but this is just one textures), and there's a modified version of the base, and 8 transition directions, and a modified version of the same texture. This is done to maintain texture consistency across a level, so you don't have textures that look out of place when rotated. However, looking at this, I'm realizing I could add more. Players can pick and choose and be as detailed as they want or need to be! Last edited by matrix54; 27-11-17 at 11:45. |
28-11-17, 15:48 | #497 |
Member
Joined: May 2007
Posts: 20,453
|
This really is so much fun.
Last edited by matrix54; 28-11-17 at 15:50. |
28-11-17, 16:21 | #498 |
Moderator
Joined: Jul 2003
Posts: 33,352
|
Looking good.
"Sleeping with the Fishes"... I should reinstall TR3 Gold. |
28-11-17, 16:56 | #499 |
Member
Joined: May 2007
Posts: 20,453
|
Thank you.
And you should! It’s a great time. |
30-11-17, 00:38 | #500 |
Member
Joined: Jul 2012
Posts: 4,285
|
In case you'd like to use it for your pacific islands set, here is the original TR3 dirt source texture.
|
Thread Tools | |
|
|