02-10-17, 17:03 | #41 |
Moderator
Joined: Jul 2003
Posts: 33,352
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That horizon is not black. There ae still clouds in it.
I meant making the whole horizon black, using only that little black square texture. |
02-10-17, 17:12 | #42 |
Golden
Joined: Aug 2017
Posts: 646
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My current project is finished. I could start a floating island style level , but this would be challenging for me. This way I could try this horizon thing on my own.
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02-10-17, 17:39 | #43 | |
Member
Joined: Apr 2005
Posts: 2,144
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Quote:
I don't understand why this happens, every original .TR2 base level i use displays grey instead of black on the horizon when i compile with Dxtre, but playing original TR2 all horizons are perfect. Well, i wish you good luck. Also congrats on finishing your second level. |
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02-10-17, 18:06 | #44 | |
Golden
Joined: Aug 2017
Posts: 646
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Like I said in a previous post: Still would play it , even with this horizon problem.
Quote:
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02-10-17, 18:15 | #45 |
Member
Joined: Jul 2016
Posts: 1,900
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That's mostly why I use original TRLE with TRNG, because it's less limitated and less buggy
I know how much you like making some levels with that engine, but problems are too many for me |
02-10-17, 18:33 | #46 |
Member
Joined: Apr 2005
Posts: 2,144
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Yeah it has some bugs, such as this one. I will continue with building the level now, i wasted too much time trying to fix these color/horizon problems, i'll have to live with the grey tones as i can't do anything else. I even tried software mode ( ugly as sin ) and it's still grey.
Maybe this will be the last level i build with TR2 engine. What's ideal would be building with TRLE/NG using classic assets, sound and music, but the enemies have different behaviors there. I wish you could mix different enemies and traps from different games in TRLE. |
02-10-17, 19:18 | #47 |
Member
Joined: Jul 2016
Posts: 1,900
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You will be able to, maybe not at the same level of original engine of TR2 (or others), but the feeling will be there
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03-10-17, 16:43 | #48 |
Member
Joined: Apr 2005
Posts: 2,144
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I don't know if this is right to ask in this section or not.
Currently i'm experimenting with the guardian statue enemies and i wanted to use a sword guardian, getting it to fly towards you like in the original Floating Islands, but i am unable to trigger its flying movement. I tried placing it below your position but it doesn't work for me. |
03-10-17, 21:16 | #49 |
Golden
Joined: Aug 2017
Posts: 646
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The guard seems to fly only , when you have set up a zone for him to attack Lara and Lara is outside of this zone. As soon as you leave the baddie zone, this guard will immediately start to fly, but won't care about lara. When you enter his zone , he stops flying. This way he is going to fly .
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03-10-17, 21:39 | #50 |
Member
Joined: Apr 2005
Posts: 2,144
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Thank you! But if i understand it correctly, there is no way for the guard to get to your position if you have to leave its zone to trigger flying. Then i wonder how Core did it in the original level...
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