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Old 14-04-18, 18:16   #61
Titak
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F522 for disabling the global lenseflare!

I have a short cutscene at the start of the underwater level and I thought it would look nice to have the sun behind Lara.
But the lenseflare was also visible as a yellow sun when underwater.
F522 works like a charm disabling it!
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Old 15-04-18, 10:58   #62
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I am happy to hear that!
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Old 14-05-18, 17:48   #63
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Hi

I have 3 requests, which I think might be plugins...

1. I'm told there is already a plugin for a large boulder, aka the size of the one in TR3?
2. Also, is there a way to make lightening bolts hurt Lara, but not kill her?
3. Finally, is there a way to reduce the spike hitbox so it's not quite as large\wide?

Once I am able to build again, I'd very much like these options for my Greece level:



^ Lightening

^ Spike hitbox
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Last edited by AgentXP; 14-05-18 at 22:39.
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Old 14-05-18, 17:53   #64
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^
1) You can use AodFan's plugin for TR1-3 rollingballs, and then use the big one from TR3 on the same slot used for the one of the plugin
2) I don't know if it's possible with an OCB, but what about using a global trigger that checks if Lara is hurt by X object (lightning bolts), and if so, make her losing some health?
3) You can check collision box on that object, maybe reducing it helps about hitbox

I remember seeing this screens before, combination of TR1, TR4 and some stuff from TRA it's lovely, keep it up!

Btw, I don't know if it's the right place here to talk about that, but I hope it is
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Old 14-05-18, 21:09   #65
AkyV
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Hi, AgentXP!

(Please resize your astonishing images, 1024x768 is the maximum allowed.)

For the lightning, see Flame Emitter3 OCB:

Quote:
Ocb 888, 889, 890
-----------------
These OCBs have been added from 1.2.2.4 version of trng dll.
You can use these ocb to hit lara with a blue lightning.
The difference is for the injury for lara:

888 = Kill and fire immediatly Lara
889 = Hurt lara and burn and kill her only after few seconds
890 = No damage. You'll use this ocb when you wish generate a your custom effect when you trigger this flame emitter.

Remark: the damage with value 889 changes in according with dry/wet state of lara.
If lara is underwater the damage is very low
If lara is floating on the water the damage is higher
than underwater
If lara is dripping (after a swimming) the damage is furtherly higher
When lara is fully dry the damage will have the max intensity
Generally for plugin requests, please use this thread.

EDIT:
I suppose this "kill only a bit later" with the emitter is not what you are looking for...

Quote:
Originally Posted by LoreRaider View Post
2) I don't know if it's possible with an OCB, but what about using a global trigger that checks if Lara is hurt by X object (lightning bolts), and if so, make her losing some health?
I have this condition in the plugin released:

C133:Effect. Lightning just (E) strikes/doesn't strike into <#> Lightning Conductor

Last edited by AkyV; 14-05-18 at 21:18.
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Old 14-05-18, 23:15   #66
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Quote:
Originally Posted by LoreRaider View Post
^
1) You can use AodFan's plugin for TR1-3 rollingballs, and then use the big one from TR3 on the same slot used for the one of the plugin
^ Can you please tell me, where can I go to download AodFan's Plugin for the boulder? EDIT: NVM I found it, thanks

Also, I will try the different ocb settings for the lightening...does that C133 effect involve level of damage?
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Last edited by AgentXP; 14-05-18 at 23:22.
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Old 15-05-18, 05:29   #67
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Quote:
Originally Posted by AgentXP View Post
does that C133 effect involve level of damage?
No, as the name says that is only detecting the moment when the lightning strikes or the other moments when nothing happens.
EDIT:
But you can have a GlobalTrigger like this:
Check Lara's health when it does not strike. And check it when it strikes. If they are different, then Lara has just been hurt. (Naturally I didn't suppose there are other hurting sources now.)

Last edited by AkyV; 15-05-18 at 05:45.
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