![]() |
![]() |
#1 |
Explorer
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 950
|
![]()
Hello all! It's time for me to build again.
![]() I have begun building my next TR2 level this week, and i'm ready to show what i've been cooking: ![]() Hope you like platforming, because yes, it's a Floating Islands map! I've been sad for a long time at the lack of maps with this theme, and i thought "why not take matters into my own hands and make my own?". I was already thinking of this while making Lost Temple of the Pyrenees. ![]() I hope i'm able to pull this off, what i'm showing has been tricky to build already, it's going to be almost all exterior areas. What i can say is that i will certainly try my best to complete it. ![]() The great thing is that i don't feel pressured, like i felt when i was making my first map and needed to prove to myself and others that i could do it. ![]() This is the beginning inside the mini-temple: ![]() Notice the lack of pistols. You begin the map without nothing in your inventory and have to locate the pistols and some health supplies. The reasoning is that Lara has been somehow teleported to this strange place and needs to find a way out. And this is how the inventory screen and the font look now: ![]() I have been trying script things such as the empty inventory and also how to make the game end when Lara falls to a certain altitude ( number of blocks ). I got it to work so i can implement it on this, yay. ![]() Hope you like this so far! Update: Level is available now on trle.net: http://www.trle.net/sc/levelfeatures.php?lid=3011 ![]()
__________________
Working on Tomb Raider II: The Ancient Jade Mask Last edited by Danath; 07-12-17 at 17:59. |
![]() |
![]() |
![]() |
#2 |
Explorer
Join Date: Jun 2017
Location: United Kingdom
Posts: 868
|
![]()
The first screenshot alone caught my attention.
![]() I think it's looking great already. The Floating Islands theme is a great idea as I only found 2 levels in that style. I also like the story behind Lara being unarmed here. Great work and good luck. ![]() |
![]() |
![]() |
![]() |
#3 |
Relic Hunter
Join Date: Apr 2012
Location: Portugal
Posts: 7,662
|
![]()
ooooo finally some floating isladds level djsjddnsjjsjkdoddndjdiejfdjnfdkfbdkdfndkodjsnfksjf idndkssojfndksfjnsfirubtieuwbdkfsorhwifisknsjfisnd jdjsjfjdnskd
I am so hapey
__________________
a |
![]() |
![]() |
![]() |
#4 |
Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 30,421
|
![]()
Floating Islands.
![]() I've always liked that level, and yes, too bad there aren't many Floating Islands type levels out there. Having made one myself, I remember how difficult and odd it was to build it. It was kinda like building a level "inside out", if that makes sense.
__________________
If it walks like a duck and if it quacks like a duck, it is a duck. |
![]() |
![]() |
![]() |
#5 | |||
Explorer
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 950
|
![]() Quote:
![]() Quote:
![]() ![]() Quote:
![]() You have to make rooms sorrounding everything in all directions. The magenta squares are the portals between them. Then at the borders you apply "texture 0" and it gives the illusion of a flying scenery with the horizon. ![]()
__________________
Working on Tomb Raider II: The Ancient Jade Mask |
|||
![]() |
![]() |
![]() |
#6 | |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 7,930
|
![]() Quote:
That's precisely how it is. A lot of early decisions determine how the level can be carried out, mainly due to how much stacking is involved. Stacked rooms which are connected to other stacked rooms can't really be moved up and down freely, because you can't have more than 1 vertical door in the same "line"... if this makes any sense; it's rather hard do explain. I have 1 level like this in plans, but for the reason above I will have to plan it out carefully before I start building it. |
|
![]() |
![]() |
![]() |
#7 |
Archaeologist
Join Date: Jun 2015
Location: United States
Posts: 2,214
|
![]()
A Floating Islands level? Awesome! Floating Islands needs more love, so naturally I'm really excited for this.
![]()
__________________
"Happy retirement." |
![]() |
![]() |
![]() |
#8 |
Explorer
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 950
|
![]()
I hope i'm able to meet expectations.
![]()
__________________
Working on Tomb Raider II: The Ancient Jade Mask |
![]() |
![]() |
![]() |
#9 |
Explorer
Join Date: Apr 2005
Location: Barcelona, Spain
Posts: 950
|
![]()
Now i'm running into the problem Dustie said earlier. I thought you could connect 2 smaller rooms with a bigger one, like this:
![]() But it causes transparency problems. ![]()
__________________
Working on Tomb Raider II: The Ancient Jade Mask |
![]() |
![]() |
![]() |
#10 |
Relic Hunter
Join Date: Apr 2005
Location: Poland
Posts: 7,930
|
![]()
if you want to connect those 2 stacked rooms to the same wall of the room next to them, then it's not possible, because in each "column" on the wall there can only be 1 door to 1 room... So you need to divide the other room and make it stacked also if you want to make a connection. That's why these levels need a bit of planning beforehand to decide how tall the planes should be across areas.
|
![]() |
![]() |
![]() |
Bookmarks |
Thread Tools | |
|
|