12-01-11, 16:51 | #1411 |
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I'm very boring to search for the correct post,and because i don't understand what XL wrote to you so, quickly:
- Models are in .mesh format, so, the file in their folder is a .mesh file. - This file cannot be imported in Blender. What to do: - Load the model in XNALara. - Hit F11 to export the model as .mesh.ascii - Save it in the same folder, so that it has its textures, and name it Generic_Item (so, its name will be 'Generic_Item.mesh.ascii'). - The .mesh.ascii is the file you can import in Blender and make changes. |
13-01-11, 06:56 | #1412 | |
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First steps - What is a Generic_Item Mesh ?
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Thanks also for the hint. Your feedback helps to improve the tutorials. I change my bad wording: "Step 2 and step 3: Generalize a model made by dusan by push the F11 button (XNALara) and using the filename Generic_Item.mesh.ascii ! This Format can imported with Blender as MeshAsciiExt " This is step 7, step 8 and step 9 in my tutorial "First steps - Test the tool chain" Quote:
Last edited by XNAaraL; 13-01-11 at 09:34. |
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13-01-11, 08:38 | #1413 |
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14-01-11, 06:25 | #1414 | |
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Joined: Apr 2009
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multiple mesh error -- unknown mesh type error
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If you have put the Generic_Item.mesh inside the folder of non-poseable model, then you see the error message "multiple mesh" because inside this folder exist already another model !! This other Model are the non-poseable model This model consists of two files, recognizable by the extensions .obj and .mtl OR one file with the extension .mesh . Solution:
================================================== = Unknown mesh type error: This error message is generated when the file directory of the MOD is identical to the name of a model by Dusan. Example: Folder name lara_jungle_pants Solution: Rename your folder. Example: New folder name RK_lara_jungle_pants +++++++++++++++++++++++++++ German translation +++++++++++++ Multiple mesh error: Diese Fehlermeldung bekommt ihr immer dann, wenn sich in einem Modell Ordner mehrere Modelle befinden! In dem hier vorliegenden Falle ist nach dem Kopieren der Generic_Item.mesh Datei in das Verzeichniss des unbeweglichen Modells das unbewegliche .obj und das bewegliche .mesh in dem gleichen Ordner Lösung: Löscht einfach die .obj und die .mtl Datei aus dem Ordner heraus! Noch besser: Einfach die Datei Generic_Item.mesh über das Program-Icon von ModPublisher schieben Das Ergebniss ist ein neuer Unter-Ordner mit allen benötigten Dateien und Texturen ==================================== "Unknown mesh type" Fehlermeldung: Diese Fehlermeldung bekommt ihr dann, wenn ein MOD-Ordner den gleichen Namen hat wie ein von Dusan veröffentlichtes Modell. Zum Beispiel: Ihr benutzt als Directory Namen "lara_jungle_pants" Lösung: Benennt das Verzeichniss um. Zum Beispiel durch das voranstellen eures Bigrams --> XL_lara_jungle_pants Last edited by XNAaraL; 14-01-11 at 08:13. |
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14-01-11, 08:27 | #1415 | ||
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Joined: Apr 2009
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Invisible model
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BTW: You know the collection "Frequently Made Mistakes" ? Solutions for invisible models a point 6 in this collection of usefull instructions Last edited by XNAaraL; 14-01-11 at 08:52. |
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14-01-11, 08:41 | #1416 | ||
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Quote:
Download GeMeshAsciiToBin.exe from here! This upload contains also a program called GeMeshBinToAscii.exe Put this (new version) program inside your MOD folder and move the file Generic_Item.mesh over the icon "GeMeshBinToAscii.exe". The result is a new file with the name Generic_Item.mesh.ascii. Open this file with notepad and follow the instructions by Love2Raid. See also the amazing tutorial by Ol.a here Quote:
Last edited by XNAaraL; 14-01-11 at 09:01. |
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15-01-11, 01:29 | #1417 |
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I hope someone can help me, I have a lot of issues with a model I´m working on:
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15-01-11, 07:26 | #1418 |
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1. Did you added the textures manually in notepad? If yes, then put the .ascii back in Blender nad re-assign the textures. This strange light re-action will be lost!
See here, step 5. 2. About transparent faces: Flip them again! When in Blender, press Shift+T (the result must be to see your model with textures, but it looks better than pressing the 'Textured' button) and see how do these faces look. I really think you have to flip them again.. Otherewise, select them, press Ctrl+N - Recalculate outside. Abouth the inner drees: how did you make it? (I have done the same on Ignis, this is why I ask). The 'Solidify' option will help you to keep the inner dress in a 'safe' distance. Well, I can help further, if i don't know the answers to these questions.. |
15-01-11, 14:50 | #1419 |
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Joined: Nov 2008
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Thank you Ol.a!
I added all textures in Blender, but I will try to reassign them, because I remember some were indeed called ´tex´. The dress looks fine in texture mode, but I will try shiftT to see if it makes a difference. I wish I could say I made it, but I didn´t. It´s a Tekken 6 model. Those are quite buggy in general, but I managed to fix many bugs already... So the inner dress was already in this place, I didn´t manipulate it (except for bone weights). Thanks for your advice. I will be back later because I will need help with adding new bones to the armature. Edit: Okay, I checked with Shift T, both meshes (dress and inner dress), and there are no errors visible. Then I thought I could make a test render, so I did. It looked not right. T_T But the renders of the dress alone and inner dress alone looked fine! I think I need to move the inner dress further away from the outer dress, because that seems to be the problem. But please, tell me how the solidify selection tool can help out! Will it mess up the textures? Last edited by Love2Raid; 15-01-11 at 16:13. |
15-01-11, 16:21 | #1420 |
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Joined: Mar 2009
Posts: 3,354
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that shine error happens often when you use new mesh, or import obj and made it poseable
the only solution i know: loa model inro XNALara. press F11 export it. import just exported file into blender. export it from bleder. convert to mesh. FIXED =) |
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