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Old 19-02-18, 07:54   #231
Tombraider95
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That's so cool. I'm definitely going to try them out Thanks for these.

Question: Do the TR1 Spikes allow you to walk through them without harm?
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Old 19-02-18, 13:30   #232
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Originally Posted by LGG_PRODUCTION View Post
Nice to hear that there are new plugins
Is there a way to change their slots?
It's very easy to change their slots but I'm not gonna do it. I posted them so someone else can pick them up and finalise them

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That's so cool. I'm definitely going to try them out Thanks for these.

Question: Do the TR1 Spikes allow you to walk through them without harm?
Walking or swimming through them won't harm her. They should work just like the spikes in the first 3 games
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Old 19-02-18, 14:57   #233
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I find it very sad that you aren't going to continue this project. I enjoyed the first part greatly, thank you for making that at least!
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Old 19-02-18, 15:03   #234
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Yay old style plugins! I just hope they work for me.. I still can't get the classic rollingball to work properly and its invisible.

Save Crystals and old spikes are awesome - no more having to have complex scripts which i suck at making haha
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Old 19-02-18, 15:05   #235
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Maybe you could continue the project in TombEditor, which should be a bit faster for level editing. By the time you feel like coming back to building TE should be more polished and more TRNG compatible.
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Old 19-02-18, 16:07   #236
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Tried to install TR1 Plugins - it worked, but it was missing a file.. something like BBL or BSL??

I'm new to Plugins so IDK what that is..
I was looking at all the files in the folders - had no idea which I needed..
Basically, the plugin has no information (whereas normally, it would show descriptions and settings)
Will test anyway

Last edited by dcw123; 19-02-18 at 16:10.
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Old 19-02-18, 16:57   #237
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Guys, these are not finished yet. He says feel free to finish them.

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Originally Posted by AODfan View Post
They still need some work done before they're ready for release, so I hope someone can finish them
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but I'm not gonna do it. I posted them so someone else can pick them up and finalise them
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Old 19-02-18, 17:11   #238
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^ Oh yeah, I totally understand that.

What I was saying is that I don't know how to install the plugin properly - the link we were given.
I'm a newbie to Plugins you see..

I was expecting a neat little package like they did with the Rollingball plugin which was released - its more because I don't know which files I need and which ones I don't etc
I hope you guys understand what I'm saying?
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Old 19-02-18, 17:15   #239
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Making a playable plugin from WIP files is a bit complicated.

http://www.trlevelmanager.eu/plugin_...ugin_files.htm
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Old 20-02-18, 14:53   #240
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Got it all working without any hard work as such.
Only issue I had was with the script for the save crystal blue.
NGCentre said the ID (SAVE CRYSTAL_BLUE) was not valid..
I can easily replicate the Tr1 style save system anyway.. i even got the rollingball to finally work!
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