19-02-18, 07:54 | #231 |
Member
Joined: Dec 2008
Posts: 13,126
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That's so cool. I'm definitely going to try them out Thanks for these.
Question: Do the TR1 Spikes allow you to walk through them without harm? |
19-02-18, 13:30 | #232 | |
Member
Joined: Jun 2010
Posts: 1,503
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Quote:
Walking or swimming through them won't harm her. They should work just like the spikes in the first 3 games |
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19-02-18, 14:57 | #233 |
Member
Joined: Apr 2005
Posts: 2,145
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I find it very sad that you aren't going to continue this project. I enjoyed the first part greatly, thank you for making that at least!
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19-02-18, 15:03 | #234 |
Member
Joined: Nov 2007
Posts: 7,582
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Yay old style plugins! I just hope they work for me.. I still can't get the classic rollingball to work properly and its invisible.
Save Crystals and old spikes are awesome - no more having to have complex scripts which i suck at making haha |
19-02-18, 15:05 | #235 |
Member
Joined: Apr 2005
Posts: 9,208
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Maybe you could continue the project in TombEditor, which should be a bit faster for level editing. By the time you feel like coming back to building TE should be more polished and more TRNG compatible.
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19-02-18, 16:07 | #236 |
Member
Joined: Nov 2007
Posts: 7,582
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Tried to install TR1 Plugins - it worked, but it was missing a file.. something like BBL or BSL??
I'm new to Plugins so IDK what that is.. I was looking at all the files in the folders - had no idea which I needed.. Basically, the plugin has no information (whereas normally, it would show descriptions and settings) Will test anyway Last edited by dcw123; 19-02-18 at 16:10. |
19-02-18, 16:57 | #237 | |
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Joined: Dec 2011
Posts: 4,881
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Guys, these are not finished yet. He says feel free to finish them.
Quote:
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19-02-18, 17:11 | #238 |
Member
Joined: Nov 2007
Posts: 7,582
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^ Oh yeah, I totally understand that.
What I was saying is that I don't know how to install the plugin properly - the link we were given. I'm a newbie to Plugins you see.. I was expecting a neat little package like they did with the Rollingball plugin which was released - its more because I don't know which files I need and which ones I don't etc I hope you guys understand what I'm saying? |
19-02-18, 17:15 | #239 |
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Joined: Dec 2011
Posts: 4,881
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Making a playable plugin from WIP files is a bit complicated.
http://www.trlevelmanager.eu/plugin_...ugin_files.htm |
20-02-18, 14:53 | #240 |
Member
Joined: Nov 2007
Posts: 7,582
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Got it all working without any hard work as such.
Only issue I had was with the script for the save crystal blue. NGCentre said the ID (SAVE CRYSTAL_BLUE) was not valid.. I can easily replicate the Tr1 style save system anyway.. i even got the rollingball to finally work! |
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