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Old 29-01-18, 17:54   #341
Titak
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^
Locust emitter customisation added.
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Old 29-01-18, 22:01   #342
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Quote:
Originally Posted by klona View Post
I don't know if this is possible without tons of trigger groups, but it would be great if we can do this:

- Allow objects/meshes to fade away gradually.
...and this.

(This is more than a simply tranparency organizer for each transparency degree.)
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Old 17-02-18, 13:59   #343
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Is it possible to have a plugin that allows both fog bulbs and distance fog working together?
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Old 17-02-18, 14:30   #344
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^ Also, is it possible to make a plugin that can fix fog issues with alpha textures?
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Old 17-02-18, 14:48   #345
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^
Added to the list.

Wasn't the "Customize= CUST_FIX_BUGS, BUGF_TRANSPARENT_WHITE_ON_FOG" supposed to fix that?

I also remember it was indeed fixed at some point, with another script command, but later on the bug returned, even with this command in the script.

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Originally Posted by SrDanielPonces View Post
Is it possible to have a plugin that allows both fog bulbs and distance fog working together?
No idea if it is possible, but it is already on the list.
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Old 17-02-18, 14:51   #346
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It should fix that, but since 1.3.x.x it is broken again. The script does nothing.
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Old 23-02-18, 11:57   #347
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The rocket turret from Crash Site in TR3.
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Old 23-02-18, 12:28   #348
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Yes, as a vehicle, with the object and the animations of Lara:

TURRET
TURRET_LARA
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Old 23-02-18, 14:05   #349
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^
The TR3 Crash Site turret is already on the list.
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Old 28-02-18, 13:59   #350
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Fixing bug about the walking of SAS and demigods:
They make a step and then they stop. They never do a continuous walking.
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