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Old 11-03-07, 17:34   #21
BlackGrey
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Quote:
Originally Posted by dox online View Post
i cant get it to load the objects
Diddums.
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Old 25-03-07, 18:14   #22
Ne-nodachi
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Is a big update coming? Hope it's NG engine. Can't wait!
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Old 05-04-07, 16:45   #23
HeinzFritz
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Default TREP & NGLE compadibility

There is an interesting text on Paolone's NGLE page, which I suggest as reeading stuff durig the Easter hollydays.
The link is:
http://www.trlevelmanager.net/trng_engine.htm

Heinz
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Old 05-04-07, 17:19   #24
tweetygwee
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Nice link Heinz , but I don't get it. Is Paolone working on TRNG or Fexengine?
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Old 05-04-07, 20:44   #25
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TRNG engine is what he's working in:it is the engine that will support NGLE.Fexengine is what 'Magplus' is working, and is another engine,completely different than Tomb4 or so people says.
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Old 09-04-07, 18:00   #26
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Can't he fix this bug

[quote]Abnormal slow down in room spinning when the room contains objects.[quote]

That's the only thing I don't like with NGLE
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Old 09-04-07, 18:37   #27
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@ Zig : That's "Turbo Pascal" who's working on FexEngine...
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Old 14-04-07, 09:55   #28
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Quote:
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@ Zig : That's "Turbo Pascal" who's working on FexEngine...
Oops, sorry about that Turbo and you too nowid50.
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Old 14-04-07, 11:23   #29
dox online
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Latest version


v.1.0.9
Added new Sound Effect Window: new window to choose sound effect permits also to hear a preview of sounds.
Removed bug about mouse wheele: when it was showed a sub window (by old room editor) and you moved the mouse wheel the screen was damaged by gray rows.
Enhanced new rooms features: now when you create a new linked room with [New Down/Up] and [New Tunnel Room] buttons, the new room will inherit the ambience light color of source room
Added command CTRL + J to swap informations to show in title bar of NGLE: project infos or room infos
Removed bug in output wad operation: performing an outptut wad with big level and more than 2000 generic items you risked to damage project because an array was only 2000 items instead of new 6000 items.
Added an auto-repair function to correct damages performed by bug explained in above row
Enhanced texture selection with right mouse button in texture panel with [Big Textures] button enabled.
Removed bug in [Exit & Play] button: when you use [Exit & Play] button (where there is a saving operation at start) and current room is flipped ,some object in saved project could be removed or moved from flipped to main room.
Added input text box to change name of room.
Added command to set number of room slots (CTRL+ALT+SHIFT)
Enhanced CRS (Crash Resume System) to catch other crash kinds.
Removed bug in swapping room: in some circustances when you changed room you get a crash recovered by CRS but with some alteration if internal data that could effect another crash.
Added auto-backup feature: now you can set the number of changes (in editing phase) after that the project will be saved in silent way with progressive backups.
Enahnced pyramid shape: now you can have peaked pyramids setting a specific option in setting window. Note: unfortunately this new opportunity is only for floor pyramids and not for ceiling pyramids.
Fixed bug in [Go old room] feature: in some circustances the number of previous edited room was used also when current project, with same name but less rooms of project where you edited the room, had no room with that index, causing a crash.
Added in Info Room panel other iformations: now you can see the number of used Boxes and Overlaps. Note: these values will be updated only after an output wad operation.
Fixed bug about Dome Shape: when you selected more than 9x9 sectors and used a diagonal arrows selection to create partial dome it happened crashes or bad messes.
Fixed bug about selection in 2d panel: when you selected a single square in 2d panel, external at current room ngle had a crash.
Added keyboard shortcut to centre room pivot: now you can use shortcut SHIFT C to center spinning pivot at center of room, as with menu command [Room->Centre]
Removed bug in output wad phase: when you chose for .tom file a folder different than source folder where there was source .wad file of your project, the extra ng header was be not saved in correct .tom file you selected, but in that of same folder of source wad file. (Note: extra ng header contains infos for animation range textures)
Corrected the URL used to check updating with [Help->Check for updates] menu: the URL was of other website trlevelmanager.it where the next generation page was not updated.
Removed bug in object big textures: old room editor was not able to show correctly the textures of objects when the side size of texture was greather than 64 pixels. (My best thanks to Horus to have helped me in this important fixing)
Added in help menu the command "Object IDs for TREP". If you are TREP users you can get important information about index to identify an item in tr4 file using this command after an output wad operation. Read NG help file for more informations.
http://www.trlevelmanager.net/downlo...e_1_0_9_11.zip
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Old 30-04-07, 11:34   #30
jeffrey van oort
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Quote:
Originally Posted by Uvavoo View Post
http://www.trlevelmanager.net/ng.htm

Next Generation Room Editor. Author Paolone, can be downloaded directly from this site.

VERSION 1.06 AVAILABLE
Untill now I did not know that finally snow is available
Thank you for this Uvavoo
I have decided to start making TombRaider levels again.
Thank you a lot!!
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