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Old 23-07-17, 21:33   #21
Patrick star
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Yeah , I can view this as one flaw of the crafting system , and crafting when you're as far as possible from any living thing is obviously much better , but then again , I'm used to such game-y stuff such as not being able to strip any dead body from every useful item as a game rule , therefore it stopped being a rather big problem for me for a while now .
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Old 23-07-17, 21:54   #22
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Yes, I'm used to it too in games and usually just block these kind of things out of my mind otherwise you ruin the game. But I do think they could get a little bit smarter with it in TR. Although personally I hope we can start crafting other things - instruments / items for solving tombs and accessing buildings, etc - maybe have some more variety.
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Old 23-07-17, 21:56   #23
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Things like combining items in TR4 , yep , that would be so cool besides the current crafting system
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Old 24-07-17, 18:12   #24
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Quote:
Originally Posted by Patrick star View Post
Things like combining items in TR4 , yep , that would be so cool besides the current crafting system
I miss the times when we could just stumble across a pair of shiny Uzis hidden inside some ancient tomb though.
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Old 24-07-17, 19:44   #25
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Or on the top of a Sphinx's head , right ?
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Old 25-07-17, 04:35   #26
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Or on the top of a Sphinx's head , right ?
Or in literal thin air.
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