02-08-10, 12:01 | #701 | |
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02-08-10, 13:00 | #702 |
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clicking ctrl+J on edit mode, removing doubles across the lips and clicking ctrl+P and selecting "material" will work too
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02-08-10, 14:20 | #703 |
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Joined: Mar 2008
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weiß hier jemand wie man eine .blender datei in eine obj datei exportiert ,weil ich habe es versucht aber es klappte nicht,als ich nämlich die obj datei in blender importierte war dort nchts zu sehen.....was soll ich tun damit es klappt???
ENGLISH: anyone here how know to export a .blender file into an obj file, because I tried it but it didnt worked when I import the obj file in blender ,there was nothing to see ..... what should I do so that it work?? (sry my english is not that good) |
02-08-10, 14:36 | #704 |
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02-08-10, 14:47 | #705 |
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go to edit mode, select the seam of the lips and the lip hole on the face, click W and select "remove doubles".
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02-08-10, 15:45 | #706 | |
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Quote:
+ I forgot to mention something: - After you'll join mouth and face, select the new mesh (mouth joined with face) and press "Tab". - Then select the entire mesh (press "A") and you can set the limit and remove doubles - Then detach mouth and face. |
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02-08-10, 17:36 | #707 |
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Joined: May 2009
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Thanks a lot everyone!!!
Solved!! Result: (Fully posable Jill requested by BlueJ97) [IMG]http://i27.************/2agvtqf.jpg[/IMG] |
02-08-10, 19:33 | #708 | |
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Thanks at [Xmas], $AtlantiB$ and Sharon_14 Only in german translation: Der Trick ist: Die Vertices bestehen aus 3D Koordinaten und den Knochen Gewichten. Durch das Verschmelzen (Strg J) von benachbarten Vertices, und dem Löschen der doppelten 3D Gitter Punkten (RemDouble - Limit 0.0), hat der neue Punkt den Mittelwerter der beiden Gewichtungen. Beim Teilen (Select->Similar->Material) in die ursprüngliche Mesh-Parts (Notwendig wegen den Texturen) entstehen 2 Punkte mit exact gleichen Werten. Beim Posen läuft nun nichts mehr auseinander. |
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03-08-10, 10:45 | #709 |
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04-08-10, 00:50 | #710 |
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You are welcome Matty
__________________________________________________ Can anyone help me with this? I tried to export my fully rigged TRA Natla (she is using Natla's skeleton = armature BTW) as "Generic_Item" today, and I've got "Python script error: check console" error: [IMG]http://i33.************/2l8vgci.jpg[/IMG] This is Blender's second window: [IMG]http://i35.************/16bzmmx.jpg[/IMG] Anyone know what's going on? |
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