05-04-18, 07:18 | #381 |
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I would like to have a flipeffect/action trigger that changes the gravity. These triggers should affect Lara's jumping and falling features, for example if the trigger makes the gravity lower Lara will jump higher and she will fall slower.
The trigger maybe should modify also Lara's hair and the waterdrops Another feature could be a trigger for the zero gravity mode (swimming mode, but without water, bubbles, waterdrops, etc..) |
05-04-18, 15:53 | #382 | |||
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Now already you have some triggers (perhaps with variables, perhaps directly) to modify things like Lara's reaction to jump etc. See eg. PARAM_MOVE_ITEM, or Lara-Physics flipeffects etc. |
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12-04-18, 06:04 | #383 |
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Hi
Is there a way to add the upper part to the crane? In TR5 the crane is composed of the mechanical arm and an upper part, a sort of base that follows the arm, but it doesn't go up and down. |
12-04-18, 06:33 | #384 |
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In TRNG you can use a workaround using scripts to automatically copy the X/Y coordinates from the crane to your base object.
Basically, you have to:
EDIT: Oh by the way if you have questions about this, better ask in the open chat or in a new thread, it would be more suited than continuing here. Last edited by Joey79100; 12-04-18 at 06:39. |
12-04-18, 07:31 | #385 |
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Thank you
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08-07-18, 15:41 | #386 | ||||
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There is something I've been thinking about regarding ambiance tracks.
Well, first, having more channels, at least one or even two, would be great (let's say we could use them for ambiance, music, voice, additional sound effects). Second, a whole system for ambiance tracks. At first, I was thinking something like this: Quote:
------------------------------------------ Then I thought about it more, and wondered "What if we want to change ambiance tracks during the level?" And I just thought about a little addition: Quote:
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09-07-18, 06:48 | #387 |
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Both (new channels+ambience system) have been added.
------------- A little sidenote: You will never have Script commands like AmbianceTracks(Set). I mean the only Script command that a plugin maker who is not Paolone can create is Customize or Parameters. So all you can count on is some kind of Customize = CUST_AMBIENCE_TRACK or Parameters = PARAM_AMBIENCE_TRACK. Anyway, as for me, personally I highly prefer Parameters instead of Customize. I mean, Customize works only when a level starts, adjusting the same values for the whole level, but Parameters, using triggers, can have different values for the same level, activating them any time during the level - even when the level starts, using eg. a trigger placed under Lara object. So far I have used several Parameters, but only one Customize -when the feature was a priori for a level start: the weapon instead of pistols to start the game. |
13-07-18, 18:18 | #388 |
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14-07-18, 07:45 | #389 |
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What, that was so fast? That's great, thank you AkyV!
Just curious, is it using the camera's position instead of Lara's position? And about script commands, I didn't know exactly what was possible, thanks for the info! It sounds like Customize for the first solution and Customize + Parameters for the second one would work in the same fashion I had imagined (Customize for DefaultAmbianceTracksSet as it would be the setting at level start). |
14-07-18, 09:47 | #390 | |
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Added to the list of requests. (Anyway, later perhaps I will probably really try it. It doesn't seem so hard. Camera position instead of Lara seems a good idea, I should ponder about it.)
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