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Old 25-08-11, 18:14   #2381
TRDaz
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Ok I got the model into XNALara and this is what happens
[IMG]http://i56.************/6dwaqh.png[/IMG]
Textures are all black when its ok in Blender:
[IMG]http://i55.************/2uievd2.png[/IMG]
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Old 25-08-11, 18:19   #2382
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^ I'm no expert, but that happens to me everytime I forget to make lightmaps.
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Old 25-08-11, 18:36   #2383
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Originally Posted by VictorXD View Post
^ I'm no expert, but that happens to me everytime I forget to make lightmaps.
How do I make lightmaps? The main model didnt have any lightmaps at all. Most of my models that I ported dont have lightmaps either
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Old 25-08-11, 18:53   #2384
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It pretty much depends also on the render group of your model. Each RG has a specific texture set, so you have to check if your model has a RG that needs lightmaps. Its easier to change the number then assigning new lightmaps to all mesh parts.

Try looking up the charge that XNAaral made that cointained specific info on each render group.
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Old 25-08-11, 18:59   #2385
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Quote:
Originally Posted by VictorXD View Post
It pretty much depends also on the render group of your model. Each RG has a specific texture set, so you have to check if your model has a RG that needs lightmaps. Its easier to change the number then assigning new lightmaps to all mesh parts.

Try looking up the charge that XNAaral made that cointained specific info on each render group.
I always put RG 5, which has been ok for my other models. I change the RG if Normal Maps are also included and they arent on this model.
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Old 25-08-11, 19:13   #2386
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So in that case, I don't know how to help you, I'm reall sorry.
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Old 25-08-11, 19:14   #2387
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Default Xps 10.2



XPS 10.2 http://*************************/t157-x...ing-studio-102

Quote:
Originally Posted by TRDaz View Post
In the next version is there any chance of having Change Scene File option in the options. I told you the problem ages ago, and you said there was a possibility to put into XPS. I hope you can
I working on this.
Next version 10.3 with full scene support

Quote:
Originally Posted by VictorXD View Post
Hey guys, does anyone know what causes this problem?

[IMG]http://i55.************/wrdh8p_tn.jpg[/IMG]

Everytime I try and convert the model into mesh.ascii format, this happens. I only happened after I tried adding the backpack straps (originally from Jill BSAA).
Use the exporter version 2.2 ! http://*************************/t18-ge...ture-utility-s
This version makes more information.

Last edited by XNAaraL; 25-08-11 at 19:19.
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Old 25-08-11, 19:20   #2388
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Quote:
Originally Posted by XNAaraL View Post


XPS 10.2 http://*************************/t157-x...ing-studio-102


I working on this.
Next version 10.3 with full scene support
Ok
Do you know how to fix the problems I have with the models above?
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Old 25-08-11, 20:40   #2389
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Ok, I managed to save the straps as an .OBJ file, and then load it into my model. There are no erros, except that it does not move with SPINE UPPER, only with ROOT. Does anyone know how I can assign the straps to move according to spine upper?
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Old 25-08-11, 23:21   #2390
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@TRDaz- convert texture to another format using photoshop/ or it can me render group problemm.
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