25-08-11, 18:14 | #2381 |
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Joined: May 2011
Posts: 10,466
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Ok I got the model into XNALara and this is what happens
[IMG]http://i56.************/6dwaqh.png[/IMG] Textures are all black when its ok in Blender: [IMG]http://i55.************/2uievd2.png[/IMG] |
25-08-11, 18:19 | #2382 |
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^ I'm no expert, but that happens to me everytime I forget to make lightmaps.
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25-08-11, 18:36 | #2383 |
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25-08-11, 18:53 | #2384 |
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It pretty much depends also on the render group of your model. Each RG has a specific texture set, so you have to check if your model has a RG that needs lightmaps. Its easier to change the number then assigning new lightmaps to all mesh parts.
Try looking up the charge that XNAaral made that cointained specific info on each render group. |
25-08-11, 18:59 | #2385 | |
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Quote:
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25-08-11, 19:13 | #2386 |
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So in that case, I don't know how to help you, I'm reall sorry.
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25-08-11, 19:14 | #2387 | ||
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Joined: Apr 2009
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Xps 10.2
XPS 10.2 http://*************************/t157-x...ing-studio-102 Quote:
Next version 10.3 with full scene support Quote:
This version makes more information. Last edited by XNAaraL; 25-08-11 at 19:19. |
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25-08-11, 19:20 | #2388 | |
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Quote:
Do you know how to fix the problems I have with the models above? |
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25-08-11, 20:40 | #2389 |
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Joined: Jan 2009
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Ok, I managed to save the straps as an .OBJ file, and then load it into my model. There are no erros, except that it does not move with SPINE UPPER, only with ROOT. Does anyone know how I can assign the straps to move according to spine upper?
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25-08-11, 23:21 | #2390 |
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Joined: Mar 2009
Posts: 3,354
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@TRDaz- convert texture to another format using photoshop/ or it can me render group problemm.
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