02-07-18, 18:51 | #1 |
Member
Joined: Jun 2018
Posts: 6,529
|
Anyone else feel Zip and Alister were underutilised in Underworld?
I know its a common Complaint (that I Agree with) that in Legend these two simply talked too much, but I feel Underworld drasticly cut their time way too down. Alister is barely in it and Zip isn't too ahead, I feel like we should have seen more of Lara researching where to go next in the mansion while talking to Alister and Zip about it, or give the headset, but only for handful of levels and tone down on the chatter instead of removing it entirely, I honestly sometimes forget they were even in Underworld.
Last edited by Samz; 02-07-18 at 18:54. |
02-07-18, 19:32 | #2 |
Member
Joined: Jan 2018
Posts: 40
|
I think the same, they are just in the cutscenes but in beneath the ashes dlc, zip talk to lara almost everywhere
|
02-07-18, 21:19 | #3 |
Member
Joined: Jul 2016
Posts: 4,360
|
I don't think I've ever seen a 'more Zip and Alister' thread before haha
The impact of Alister's death was a little weak because he was barely in the game up until then Still a great cutscene though |
02-07-18, 23:57 | #4 | |
Member
Joined: Oct 2016
Posts: 10,356
|
Quote:
I never had a big issue with them in Legend, because I did find they conversations with Lara quite amusing and they had personalities. I did appreciate them being cut down though, because I like Lara more as a solitary adventuress who is left to her own devices, rather than being spoonfed outside help. |
|
03-07-18, 00:17 | #5 |
Member
Joined: Jul 2014
Posts: 1,991
|
Funny how I was one of those fans who complained about their annoying chatter in Legend back then, but ended up missing them in Underworld. I guess I had already accepted the idea of them being around
|
03-07-18, 09:26 | #6 |
Member
Joined: Apr 2013
Posts: 1,596
|
Yes.
They brought some humour in Legend. Especially since Lara tended to silence them with sarcastic remarks I guess most fans are all about being alone to get an optimal atmosphere though. I suppose having them chatter has both pros and cons but underworld felt a little 'off' since it is supposed to be a sequel and suddenly she kind of ditched her companions.. |
03-07-18, 12:15 | #7 |
Moderator
Joined: Dec 2008
Posts: 16,996
|
I hated the chatter during levels in Legend, but I loved the idea of Lara having a team, and it was a great way to move the story along. My personal wish was for Amanda to join Lara's team after Legend, with Alistair having a huge crush on her (she does know her legends!) and then being there being this friend/foe tension as they in future games.
In wouldn't say they were underutilized in TRU, but Alistair's death was cheap. At least they gave Zip a shirt. |
03-07-18, 13:49 | #8 |
Member
Joined: May 2013
Posts: 1,171
|
They should have made the headset chatter optional by having the player press a button at any time if he/she wants to initiate a chat between Lara and team instead of doing away with it altogether. Cartoon Prince of Persia (2008) game had this feature where you can either continue with your mission uninterrupted or you can stop and chat with your companion at any time if you want.
|
03-07-18, 14:27 | #9 |
Moderator
Joined: Dec 2008
Posts: 16,996
|
But Zip and Alistair were never companions. Lara was alone. I thought the constant headset chatter destroyed the atmosphere of isolation that gave TR levels atmosphere. I didn't mind the chatter during cut scenes.
|
03-07-18, 16:14 | #10 |
Member
Joined: Dec 2014
Posts: 10,492
|
I think they were indeed underutilized. I do not think they should do like Legend with the headset (though I liked it in TRL) as the game is more about isolation. TRU should have more cutscenes and dialogues with Zip and Alister and some cutscenes in Croft Manor between levels could help a lot. However Alister and Croft Manor were dead too soon to really permit that.
|
Thread Tools | |
|
|