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Old Yesterday, 21:25   #1471
Craig Michaels
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^ that looks very uncomfortable :/ I have encountered a few similar Pdf movements around diagonal steps, specifically in water rooms when Lara “wades” at the step even though the room should be too deep for wading.
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Old Yesterday, 22:01   #1472
Joey79100
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Just wanted to add, for the second bug Caesum posted: the issue is that the State Changes have their Next Frame value set to 0 when in the WAD it was a different value.
In this case, it's the State Changes in animations 136 and 137 (shimmying) that should lead to animation 96, frame 21 (end of the grabbing animation, at frame 21 she's hanging still), but when you open the generated TR4 file in WADMerger you see these State Changes lead to animation 96, frame 0 (so you see the whole grabbing animation playing again).
You can see the full animation playing again only when the player stops her moving. If she stops by herself because there is a wall, it won't happen, because animation 96 frame 21 is forced by the engine itself, it's not the State Change that triggers it. This is why it doesn't always happen in these videos.
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Old Yesterday, 22:21   #1473
SrDanielPonces
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the first one happens also in ngle, i have this issue in one of my levels
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Old Today, 07:01   #1474
Caesum
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^ Ahh in that case it's the engine issue. Oh well...

But this one is surely TE exclusive:
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Old Today, 10:53   #1475
LGG_PRODUCTION
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When I shoot with uzis Lara makes moaning sounds, I don't know why..
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Old Today, 11:05   #1476
LoreRaider
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^ Here's the fix to do http://www.tombraiderforums.com/show...postcount=1442
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Old Today, 11:56   #1477
LGG_PRODUCTION
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Thank you
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