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Old 19-05-18, 15:24   #1331
Caesum
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Could it be still the famous lower right corner bug from TRLE?
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Old 19-05-18, 16:08   #1332
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In my case the affected rooms are more or less in the middle of the map.

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Old 19-05-18, 16:41   #1333
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Same here, the map isn't placed on that upper-right corner
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Old 19-05-18, 18:08   #1334
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Quote:
Originally Posted by Caesum View Post
^ I remember this issue with a two-click high platform. If you clicked ctrl Lara would climb on it then go back to initial position. It was fixed though several builds ago.
Iím using the most recent build :/ Definitely have the great improvements to the diagonal walls + diagonal floors above them, but I still have the issue of Lara not automatically jumping between rooms and Lara winding up back in the floor after vaulting up a ledge. Itís particularly noticeable in getting out of a wade-deep water room, the only way to get out right now is a vertical jump since Lara moves forward slightly each time.
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Old 19-05-18, 21:43   #1335
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The issue with climbing was fixed, but I'm not sure when in regards to the latest build. Unless this is a new manifestation of it...


The issue with disappearing rooms is already noted, Monty has addressed it on at least one occassion, but it seems to persist, hopefully it will be fixed eventually. I'm not sure if it's connected to the misaligned indicator of room borders after cropping in the editor, it's probably a separate issue.
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Old 20-05-18, 01:59   #1336
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The issue with climbing was fixed, but I'm not sure when in regards to the latest build. Unless this is a new manifestation of it...
Hmm, I definitely have the most recent version. Did others experience the fix? Thanks for looking into it!
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Old 20-05-18, 10:02   #1337
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Hmm, I definitely have the most recent version. Did others experience the fix? Thanks for looking into it!
Sorry, I meant the current builds used by programmers, it might not be fixed in the most recent released one.
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Old 20-05-18, 22:59   #1338
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Sorry, I meant the current builds used by programmers, it might not be fixed in the most recent released one.
Ah cool - glad to hear it's in the works on the programming side. Awesome!
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Old Yesterday, 11:47   #1339
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Please PM the problematic project and the room number where it happens
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