18-02-16, 06:50 | #1 |
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Joined: Jan 2015
Posts: 340
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Peixoto's Tomb Raider III patch
Here's my patch for Tomb raider III, very similar to my Tomb Raider II patch, it does...
- Real widescreen with the right aspect ratio and field of view - Full support for Xinput controllers (Xbox 360, Xbox One and similar controllers) with working triggers\dpad - Mods manager - Replace textures with 32 bit textures with any size supported by the card - The inventory background will be in color and less aliased. - Fixes that vertical line in the title screen and "loading" screens - Deinterlaced the FMVs - Remastered FMVs Download and ask questions here: http://www.vogons.org/viewtopic.php?f=24&t=53121 Last edited by Peixoto; 27-03-17 at 05:10. |
18-02-16, 11:14 | #2 |
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Joined: May 2003
Posts: 340
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Will this work for TR3 on Steam?
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18-02-16, 11:26 | #3 |
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Joined: May 2007
Posts: 12,799
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Amazing work
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18-02-16, 22:44 | #4 | |
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18-02-16, 22:49 | #5 |
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Joined: Jan 2015
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28-02-16, 20:29 | #6 |
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Joined: Nov 2007
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Thank you for your continued work on this patch and thank you for bringing it to TRIII
Can you possibly fix the filtering issue TRIII has on windows 8/10 : http://www.tombraiderforums.com/showthread.php?t=213140 I don't know if it happens on all platforms but it definitely does using NVidia cards. Switching filtering off in game fixes it but then the game doesn't look as nice I have gotten around this by using dgvoodoo but the game seems to crash quite often when using dgvoodoo and your patch at the same time Last edited by CTRob; 28-02-16 at 20:30. |
28-02-16, 22:02 | #7 |
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Joined: Aug 2013
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Is it possible to choose which scripts we want active? For example, I just want the one which fixes the loading screens to be active and leave everything else off.
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29-02-16, 00:43 | #8 | |
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29-02-16, 06:56 | #9 |
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Joined: Jan 2015
Posts: 340
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29-02-16, 06:58 | #10 | ||
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Joined: Jan 2015
Posts: 340
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Anyway, right now i doubt i can fix that, but i'm writing my own wrapper, so maybe in the future Last edited by Peixoto; 29-02-16 at 07:23. |
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