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#1 |
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Explorer
Join Date: Nov 2007
Posts: 894
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I'd like to inform all of you that almost at the same time 2 different solutions have come out that fix any problem with TR1 and TR UB under Windows Vista
![]() 1. Glidos 1.39 + updated VDos32 0.7a (use glidos' own preconfigured archive to install game) plus also updated Audiopack 1.6 plus optional texture packs lets you install and run TR1/UB with full sound effects and music tracks and every nice 3D look in Vista 32 bit EDIT : VDos32 0.8 is out, which consolidates the breakthrough 0.7 to 0.7a update. Ditto for Glidos 1.40. So these are the final versions you'll find at the Glidos website. 2. Dosbox 0.72 + glide patch by gulikoza does the same (needs some more technicalities like e.g. set proper mount options & stuff in config file to achieve best results with sound and speed). Last edited by gidierre; 18-11-07 at 14:01. |
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#2 |
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Archaeologist
Join Date: Feb 2005
Location: U.K.
Posts: 1,097
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Have you found a way to get Gulikoza's or YHKwong's CVS build of DOSbox to work properly in Fullscreen mode? I can only get them to run in windowed mode (and rather small at that) they crash if I try to run them in fullscreen. Theres no music either.
![]() If you know of any way of getting them to work in Linux theres more than one person around here who would praise you for life. ![]() Edit: Has the music tracks not playing problem in Vdos32 been fixed now? I know he was working on it. I'll have to give it a try.
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~ This post is subtitled for the hard of thinking ~ Last edited by Chug a Bug; 01-11-07 at 20:17. |
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#3 | |
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Explorer
Join Date: Nov 2007
Posts: 894
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Quote:
VDos32 music tracks : fixed with the latest versions of Glidos & relevant plugins as I said. I checked TR1 and TR UB and it seems OK to me. Linux : sorry, uncharted territory for me ![]() Dosbox CVS build : yes to all (I modestly contributed a bit to that myself)Check for more @ vogons forum in dosbox & glidos sections. The windowed mode has been a pain for me too. You'll need gulikoza build with Direct3D9 support and a few tweaks, I'll be glad to help if I can, so you go fullscreen without the sure Vista crash. I also hope gulikoza is going to include my own little patch to his glide patch fixing to have TR1 & UB regain Lara's shadow which the dosbox glide patch was missing (I sent him all and he's already approved it )No music with dosbox ? No, that's new to me, soundfx & cd tracks were... no, wait, you're right, I didn't have music either until I mounted cd with -noioctl switch, or else with e.g. -ioctl, no music ! Maybe it'll work for you too ? Bye. Last edited by gidierre; 01-11-07 at 20:40. |
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#4 |
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Archaeologist
Join Date: Feb 2005
Location: U.K.
Posts: 1,097
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Thanks for the information.
![]() Can you explain how you got Gulikoza's build working with Direct3D9? I've tried changing output=direct3D in the DOSbox.conf file but I'm not getting any picture at all, just a black screen in the DOSbox window. I can hear the game sounds etc and the game seems to be running but I'm seeing absolutely nothing. Do you have an ATI card? I'm using an nVidia and D3D is acknowledged as not nVidias' strong point.
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~ This post is subtitled for the hard of thinking ~ Last edited by Chug a Bug; 01-11-07 at 22:38. |
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#5 | |
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Explorer
Join Date: Nov 2007
Posts: 894
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Quote:
This is what I do : get dosbox 0.72 installer get gulikoza glide patch 0.72 zip & overwrite files in dosbox folder get required d3dx9_30.dll (installer on gulikoza's webpage) install it and (I don't remember) maybe need to reboot. note that guli's 21.09.2007 patch actually doesn't include yet my own little hack I made so that Lara's shadow, which is missing in TR1 and in TR UB if you use the original glide patch, will show again look here http://vogons.zetafleet.com/viewtopic.php?t=16729 if you want so in fact I overwrote his exe with my 25.10.2007 compiled exe to have the shadow appear, but this isn't much important, you can use his exe and it must work for you too, except you'll see no shadow ![]() anyway, if you're still around ![]() now set output=direct3D in config then I go mount d e:\ -t cdrom -noioctl to have sound and music, obviously change drive letters if needed in openglide.ini InitFullScreen=1 what's left ah yes guli's tip was to set SDL_VIDEODRIVER=windib at cmd prompt before launching dosbox.exe, because it helps pushing up speed and stability under Vista, and it really does ! I guess this ought to be it. Try yourself and let me know if you succeed. Hope this helped. EDIT : when you launch dosbox, at the prompt you kick off tomb.exe or tomb3dfx.exe or tombub.exe, whatever, now it starts, but the initial fmv's are still in a 640x480 window for me. Don't lose hope now, let it go, as the spinning 3dfx logo shows, it should finally go fullscreen. Also, don't alt + enter dosbox window to fullscreen on its own, leave it windowed as it is. Last edited by gidierre; 01-11-07 at 23:03. |
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#6 |
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Archaeologist
Join Date: Feb 2005
Location: U.K.
Posts: 1,097
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It's working!
![]() I assume that you're setting glide=true in the dosbox.conf file as openglide.ini has to be modified? Strange that the main DOSbox window and FMV's won't play in fullscreen mode, oh well never mind at least the main game itself does and thats the important thing. Any problems? Well the ingame sounds have a slight lag, i.e. you can see her guns fire and the sound comes a 1/4 of a second later. Same with footsteps etc. She also has a case of the jaggies i.e. lack of antialiasing on her legs etc. Nevertheless as a free alternative to Glidos/Vdos it works pretty well. ![]() Thanks!
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~ This post is subtitled for the hard of thinking ~ |
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#7 |
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Explorer
Join Date: Nov 2007
Posts: 894
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>I assume that you're setting glide=true in the dosbox.conf file
yeah, sure, here's a point I had left behind ![]() >the ingame sounds have a slight lag, i.e. you can see her guns fire and the sound comes a 1/4 of a second later. Same with footsteps etc. She also has a case of the jaggies etc. yes, I can't figure what is with the engine original sin or with the wrapper glitch>Strange that the main DOSbox window and FMV's won't play in fullscreen mode afaik it's because with fvm's it's the vesa driver involved instead of direct3d or opengl, otoh it's true Glidos does go fullscreen to begin with, right ? Paul Gardiner knows.. >well never mind at least the main game itself does and thats the important thing... >Nevertheless as a free alternative to Glidos/Vdos it works pretty well. I see we reason along the very same lines of thought ![]() At any rate I am a registered glidos user, so no trouble here. Ah, wait until the patch comes forward with the return of the shadow thing..
Last edited by gidierre; 02-11-07 at 00:17. |
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#8 |
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Explorer
Join Date: Nov 2007
Posts: 894
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hmm..
shall I add I've been trying my best running dgVoodoo 1.50 under Vista and it has always crashed on me ![]() Of course I carefully read and practiced the interesting advices by dégé himself in the readme within the 1.40/1.50 zip (the section on Vista), like putting the relevant dll's in \windows\system32, the vesa emulation choice etc. Nothing to do. It's just a waterfall of "This system doesn't support full screen mode" warnings, which I can ignore, but crash is assured. ![]() I wish I could have marked it as a good alternative to Glidos and Dosbox/Glide, particularly since under Windows XP it used to be faster than the other emulators. Is there anyone who has had better luck ? |
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#9 |
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Archaeologist
Join Date: Feb 2005
Location: U.K.
Posts: 1,097
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Unfortunately not, and it's even more unfortunate that deGe has stopped all further development on dgVoodoo.
Reading on here it ought to be possible, at least in some cases. I've done everything he says but it's simply a no go.
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~ This post is subtitled for the hard of thinking ~ Last edited by Chug a Bug; 04-11-07 at 00:14. Reason: Thought of something extra... |
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#10 |
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Explorer
Join Date: Nov 2007
Posts: 894
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yeah, I had tried to contact him recently, not on this Vista thing, but when I was desperately groping for any info about a fix for that strange no shadow glitch in dosbox w/glide, but I had no luck. We know that every now and then he drops by... To think that after the dll relocation he suggested, vddloader.dll, that is vdmsound, had started to load, before dying at the dawn of fullscreen, that's when I assume dgVoodoo vesa emulation was to kick in. Which could mean that the cause isn't really lost
Last edited by gidierre; 03-11-07 at 21:47. |
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