25-04-08, 21:36 | #1 |
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Joined: Jun 2005
Posts: 11,868
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Issue with switch triggereing audio
I have tried a million times, but I keep messing this up somehow...
In my manor, I have a switch, and when you push it, it plays the classic TR2 song "Venice Violins" I know I am makling a mistake, because sometimes the second I step on the trigger the song starts, and sometimes the song won't start when I pull the switch. Can somebody please help? Thanks! |
25-04-08, 21:40 | #2 |
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Joined: Mar 2008
Posts: 12,859
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Did you trigger the switch properly, because if you don't it will just be a normal trigger and the song will start to play. Check that you have done the switch trigger and not just left it as "trigger".
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25-04-08, 21:45 | #3 |
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Joined: Feb 2008
Posts: 2,180
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Jesse, even I can do this heehee...I'm finally helping YOU out!
First place the audio on a square. Then place your switch on that same squareand trigger it to that same square!! (Make sure it's triggering an 'object') |
25-04-08, 21:47 | #4 |
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Joined: Jun 2005
Posts: 11,868
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That is exactly what I am doing! I think that maybe the audio was in the wrong format, I will check that out.
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25-04-08, 21:48 | #5 |
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Joined: Feb 2008
Posts: 2,180
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OMG same here...
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25-04-08, 22:19 | #6 |
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Joined: Jan 2007
Posts: 3,733
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wrong
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25-04-08, 22:21 | #7 |
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Joined: Jan 2007
Posts: 3,733
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YOu cannot trigger it for some reason with a switch I had the same problem.
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25-04-08, 22:22 | #8 |
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Joined: Jun 2005
Posts: 11,868
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And what should I be doing? I have like 7 doors in my game (your shiny manor doors actually), and I have 3 raising blocks, all triggered with different switches, all working perfect. edit - well, after this stranger edited his post from 'wrong' to instructions. Thanks! edit numero 2 - Ahh, yes stranger that is exactly what I end up doing every single time i want to trigger the end of a level triggered by an object picked up or something. Thanks! Last edited by God Horus; 25-04-08 at 22:24. |
25-04-08, 23:24 | #9 |
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Joined: Nov 2007
Posts: 4,657
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okay, if it isn't possible to trigger audio with a switch, then you can make the switch trigger a flipmap and in the fliproom, wherever you are standing, it would trigger the audio. **shrugs shoulders**
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25-04-08, 23:32 | #10 |
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Joined: Jun 2005
Posts: 11,868
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That's a very good idea as well, never thought of that. It doesn't matter which one i use, really.
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