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#3961 |
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Relic Hunter
Join Date: Oct 2009
Location: In My Home. Gender: Male.
Posts: 6,996
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How can I make Lara look at something specific?
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神羅天征! |
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#3962 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,482
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Place a camera-target at the place you want Lara to look at.
"target" trigger the camera-target at the spot where you want Lara to start looking in the wanted direction. That should do it as far as I know.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#3963 | |
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Relic Hunter
Join Date: Oct 2009
Location: In My Home. Gender: Male.
Posts: 6,996
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Quote:
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神羅天征! |
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#3964 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 598
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What sounds the elevator use?
I copy the twoblock platform from the tut by Paolone to my wad and it sounds wierd
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#3965 |
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Student
Join Date: Mar 2011
Location: Boston area, U.S.
Posts: 123
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Should be easy to find out by using DGX_SFX_SOUNDS in diagnostic mode.
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Gaming without Lara Croft is like TV without Samantha Carter |
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#3966 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 598
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^
I know Diagnostic=Enabled but how the script should look with that command ? |
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#3967 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,482
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DiagnosticType= DGX_SFX_SOUNDS, IGNORE
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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#3968 |
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Explorer
Join Date: Aug 2011
Location: Poland
Posts: 598
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Well It worked , thanks
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#3969 |
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Hobbyist
Join Date: Jan 2012
Location: Chi-town
Posts: 18
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If I have a circular shrine as a static object( and it's big enough for Lara to enter it) can the collision be tweaked in TRNG so that Lara can enter the shrine and a smaller object like a key or puzzle piece be placed inside for her to recover?
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#3970 |
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Moderator
Join Date: Jul 2003
Location: Drenthe, The Netherlands
Posts: 22,482
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Welcome to this forum, savalia!
![]() Study the new information and tutorial project regarding the new BRIDGE-collision stuff. You can also create round collisions with it. ![]() You can find the tutorial project on the TRNG homepage ofcourse.
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If it walks like a duck and if it quacks like a duck, it is a duck. |
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