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Old 29-03-12, 16:53   #3961
klona
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How can I make Lara look at something specific?
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Old 29-03-12, 17:34   #3962
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Place a camera-target at the place you want Lara to look at.
"target" trigger the camera-target at the spot where you want Lara to start looking in the wanted direction.

That should do it as far as I know.
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Old 29-03-12, 17:47   #3963
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Quote:
Originally Posted by Titak View Post
Place a camera-target at the place you want Lara to look at.
"target" trigger the camera-target at the spot where you want Lara to start looking in the wanted direction.

That should do it as far as I know.
Alright, thank you!
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Old 02-04-12, 18:14   #3964
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What sounds the elevator use?
I copy the twoblock platform from the tut by Paolone to my wad and it sounds wierd
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Old 03-04-12, 05:06   #3965
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Quote:
Originally Posted by Controfiliburu View Post
What sounds the elevator use?
I copy the twoblock platform from the tut by Paolone to my wad and it sounds wierd
Should be easy to find out by using DGX_SFX_SOUNDS in diagnostic mode.
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Old 03-04-12, 11:55   #3966
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^
I know Diagnostic=Enabled but how the script should look with that command ?
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Old 03-04-12, 12:16   #3967
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DiagnosticType= DGX_SFX_SOUNDS, IGNORE
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Old 05-04-12, 15:39   #3968
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Well It worked , thanks
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Old 06-04-12, 10:13   #3969
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Default Question about static objects

If I have a circular shrine as a static object( and it's big enough for Lara to enter it) can the collision be tweaked in TRNG so that Lara can enter the shrine and a smaller object like a key or puzzle piece be placed inside for her to recover?
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Old 06-04-12, 10:53   #3970
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Welcome to this forum, savalia!

Study the new information and tutorial project regarding the new BRIDGE-collision stuff.
You can also create round collisions with it.

You can find the tutorial project on the TRNG homepage ofcourse.
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