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#1 |
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XNALara Creator
Join Date: Sep 2008
Location: Czech Republic
Posts: 1,180
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As of version 3.4, character models are exported with normals, bones and skinning data (vertex weights)!
Hi everyone, I've written a program that can extract all kinds of data files from the TR: Underworld "bigfiles". Here it is: UnpackTRU3.96.zip And the C# source code for those interested: UnpackTRU3.96Src.zip It's possible to extract geometry, normals, uvs, bones+skin, textures, sound/music files and images. ... plus, here's the DLC version of the unpacker: UnpackTRU1.0DLC.zip CDRM files - character models ('meshes') and environments ('scenes') with textures MUL files - sounds and music (use program mul2wav to convert them) RAW, PNG - bitmaps (not textures, rather artwork etc.) MUL1 - one audio channel, typically dialogs MUL2 - two audio channels, often music MUL4, MUL6 - four and six audio channels, often ambient sounds Be prepared that you'll need a lot of free harddisk space to extract everything ![]() Since the program is written in C# you'll need Microsoft .NET Framework to run it. Don't forget to put the zlib.net.dll library (located in the zip archive) to the same directory as your program. To import bones and skinning data (Collada/DAE format) to 3ds MAX, install the Collada importer plugin for 3ds MAX. Here are lists of hashcodes of various models and scenes for different language versions of the game: English/Multi6: hashcodes_en_multi.txt Polish/Czech/Hungarian: hashcodes_pl_cz_hu.txt Russian: hashcodes_ru.txt Here are a few screenshots of the models I extracted with UnpackTRU (imported to Blender or 3ds max): And here a 3D model of the ship visualized (realtime!) using DirectX/XNA with multi-textures and static and dynamic shadows: To simplify the process of selecting textures from texture groups assigned to individual submeshes, I've written yet another program, TRUTexMan: TRUTexMan1.15.zip Source code in C#: TRUTexMan1.15Src.zip For more information, read the file readme.txt or this short tutorial. Last edited by Dusan; 17-07-10 at 11:11. |
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#2 |
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Professor
Join Date: Oct 2006
Location: The Haus.
Posts: 4,031
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That's cool! My bf is a big blender user, so this'll be useful for getting him to make me TRU things
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Help! The mons†er has turned on my friends! |
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#3 |
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Explorer
Join Date: Jun 2007
Posts: 553
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if it would be possible to change the game without crashes
that would be amazing but thank you this looks great will test it soon
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Tomb Raider II - Starring Lara Croft : Remake /The Great Wall wip |
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#4 |
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Relic Hunter
Join Date: Aug 2005
Location: Belgium, Bruges
Posts: 6,336
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That's great !
![]() I have a questiona tho; Can you make an injector ?
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People go smashin' to this. Last edited by badboy70; 17-12-08 at 14:18. |
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#5 |
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Explorer
Join Date: Dec 2006
Location: ..
Posts: 677
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Ok so you can export them from TRU but you cannot import them back....is it true?...but really good job
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God bless toilet paper |
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#6 |
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Archaeologist
Join Date: Oct 2008
Location: UK, Gender: Male
Posts: 1,762
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![]() Looks like TRU has a missing cowboy...i found this after looking through Bigfile.000, and it's 4CF319F5_0317.mesh. |
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#7 |
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Relic Hunter
Join Date: Oct 2006
Location: United Kingdom Gender: Male ♂
Posts: 7,349
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Phwoarr. That's pretty hot. Thanks dude. Can you by any chance make an Injector? That'd ROCK.
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#8 | |
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Tomb Raider
Join Date: May 2006
Location: Lyra's Café | ♂
Posts: 15,155
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Quote:
![]() That, or it's someone else, or it's one of the Mexico poachers.
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~fly me to the moon and let me play among the stars. |
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#9 |
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Administrator
Join Date: Jun 2000
Posts: 47,731
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Looks interesting. I'll check this out. Thank you for posting and welcome aboard.
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#10 |
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Student
Join Date: Oct 2008
Location: France
Posts: 233
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Hey, really awesome program but.. How can i launch it ? xD
When i try it says : "UnpackTRU stopped working"...
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Wait... Wasn't the passage from Nepal to Avalon broken ?.... |
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