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#1 |
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Archaeologist
Join Date: Feb 2007
Posts: 1,391
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(*The New Zealand idea was chosen to fulfill the popular snow setting/component, but any other snowy location and thus villain's nationality could conceivably suffice.) (**Gilgamesh was a great hero, whose stories are told in Sumerian and Babylonian poems. He is the son of the goddess Ninsun. The Epic of Gilgamesh is a long poem that was composed before 2000 BCE. It tells the story of Gilgamesh and his friendship with Enkidu who search for immortality. Enkidu dies, though, and Gilgamesh finds the fame to be hollow. Gilgamesh goes to Utnapishtim (similar to the Bible's Noah) who tells him about his immortality, a gift he recieved during ‘the great flood’. Gilgamesh learns of a plant of life but the plant is swallowed by a snake. Gilgamesh learns that death is inevitable. This poem was preserved on clay tablets and deciphered much later. (Source)) (***Since we are technically able to travel to the final destination at the outset and skip most of the game, in order to prevent cheating, unique numerical solutions (to door keycodes, puzzle orders etc) are given to each console so that exploration through all of the game's environments is mandatory, and one can't simply Google the answer to the final location.) I could spend forever elaborating on the final boss God creature and all sorts of other elements but I thought I'd leave them up to your imagination. Would YOU like to play this game? What parts of it would you change? What other ideas do you have? Last edited by Bowie; 23-12-08 at 16:36. |
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#2 |
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Professor
Join Date: Jan 2006
Posts: 3,946
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Wow, this ought to be a good read.
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#3 |
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Relic Hunter
Join Date: Apr 2006
Posts: 7,672
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I wish you worked for CD because you have really paid attention to what people want
![]() Not sure about helicopter travel being realistic for such far apart locations. Also I'm not such a fan of the NZ/Aus idea Great scenery sure, but what about ancient ruins? Well I guess it could work. But I'd rather you had a level set in Africa. In all the TR games Lara has only been to a non-egyption african setting once!How about mentioning that TRU was too easy? The next game should have puzzles which challenge the mind not just reflexes. Oh and another popular idea is that the game shouldn't be filled with bugs or exclusive content! Last edited by tha_mattster; 22-12-08 at 10:48. |
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#4 | |
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Archaeologist
Join Date: Feb 2007
Posts: 1,391
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Quote:
And yes, there would ideally be a 'hard' difficulty setting that is actually HARD. ![]() Anyway, all very good points you raise. The NZ level (as I said) isn't crucial, but people seem to love snow levels so I thought it could make sense to tie together people's Australia/snow location wishes with a Down Under element. Africa/Egypt is quite possible but Babylon has a lot of similarities with Egyptian architecture/mythology and I just think the consensus is we've been to Africa enough and somewhere new like Australia and The Amazon are due. As for the helicopter, I imagine that it 'skips' the part where we fly between countries. But yes, it may make more sense to have a small Cessna instead, as helicopter isn't suited to long-distance travel. Or maybe it skips the part where we fly by helicopter to a nearby airport, travel by plane to the desired destination, hire out a local helicopter and fly to the area in question. But the point is, any interactivity of this scale would help make it seem like the player is actively engaged in the adventure, not just being chauffeured on a world trip.
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Nobody thinks they’re better than you. The biggest egos just doubt the quietest. Last edited by Bowie; 22-12-08 at 11:40. |
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#5 |
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Professor
Join Date: Jan 2006
Posts: 3,946
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I would definitely want to play a game like this. What I find especially interesting is that the level order itself is a puzzle. It's like trial-and-error but on a grander scale. For the start of the adventure it's good that Anaya could tip off Lara where to go first from among all the available locations. But the prospect of going first to the Ayers for example, not knowing that in order to progress beyond the halfpoint of the level, you'll have to make use of an artifact you can find in Greece, could add to the immersion of the game. It's like active puzzle-solving across levels.
And so, realizing that there's an artifact needed to progress through the Ayers open-world level, Lara can back-track to the 'drop-off' point and go to Greece to retrieve the artifact which is at the end of the level. With this kind of framework, the additional challenge of having a logical sequence to the level which you'll have to figure out for yourself can add to the length of the game, without making it needlessly frustrating. |
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#6 | |
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Archaeologist
Join Date: Feb 2007
Posts: 1,391
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Quote:
You can use your head and actively follow each location in their logical order, or you can feel out other levels first (say, if you're desperate to try out the new advanced wartime combat above ground in the Iraq level), progressing as far as you can before you must retrieve some information or key or something from another location. Basically, the story is kind of modelled after Tomb Raider 2 (which many people would like to see remade), but with the added ability of being able to choose to go to Venice, Tibet, the Maria Doria, Xian etc in any order you wish, but of course because this time the areas are so large and expansive, you really need specific information to know exactly where to go and what to do. In other words, you don't just get conveniently dropped in the Venetian backstreets 20 metres away from Bartoli's headquarters, to continue the analogy.
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Nobody thinks they’re better than you. The biggest egos just doubt the quietest. |
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#7 | |
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Relic Hunter
Join Date: Apr 2006
Posts: 7,672
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Quote:
![]() Snow levels are great but kinda weird if there are no tombs. How about the Ural mountains in Russia? Russia is another place barely touched in TR. When she does go there it is a very stereotypical cold war adventure
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#8 |
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Archaeologist
Join Date: Oct 2008
Posts: 1,496
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Just fantastic!
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...Hmm...I need a larger canvas to paint my life... |
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#9 |
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Relic Hunter
Join Date: Jan 2007
Posts: 8,240
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Nicely done! You certainly did a fine job combining many popular elements, and even the story is something admirable. The only thing missing is a movement system incorporating greater precision and not solely relying on heavily scripted moves. And also with this new engine they should come out with much more destructibility in the environment; making nearly all of it interactive (scalable, usable or capable of being altered or destroyed.
All in all one of the finest examples of a proposed TR game I have read in this forum.
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Quondam is locus eram valens... |
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#10 | ||
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Tomb Raider
Join Date: May 2006
Location: Fontaine Futuristics Gender: Female
Posts: 11,853
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Quote:
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![]() One thing I'm not so keen on though is introducing war like elements (in Iraq), if I understood your post correctly... I would expect the Iraq sequence to be a little bit like Cairo in TR4 (not as ugly though, hopefully ), but most of it spent on the babylonian ruins, because anything too "military" would be a bit of a stretch for a TR game...But in any case, I would totally play that game!!
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This is your life, and it's ending one minute at a time. |
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