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#1151 | ||
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Hobbyist
Join Date: Nov 2008
Location: osaka
Posts: 10
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i am a lurker but i watched this soap very closely and Eric didnt deny there were talks with Microsoft before cutting parts out of Underworld, in fact he suggested they had talks with them. he also says anyone who mentioned DLC not having Underworld parts in it were lying: http://www.tombraiderforums.com/newr...eply&p=3380879 Quote:
there it is, there were talks between Microsoft and Eidos-Crystal before the cuts were made in Underworld. and those talks weren't just chit-chat about the weather. then when you see how Underworld feels pasted together at parts and then Microsoft maybe wanting more than Crystal could deliver in that amount of time, yeah i would say the DLC looked thin and they cut parts of Underworld to add to the DLC like sacrifical lamb said. my 2 pennies. PS im using google tranlator so sorry for bad english. Last edited by ryosukeyamada; 16-01-09 at 19:13. |
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#1152 | |
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Archaeologist
Join Date: Apr 2005
Location: new biography's funeral
Posts: 2,251
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If you didn't notice the whole forum is dropping their panties off at the news that this amateur company will be gone soon. But anyway. Welcome to the world of PR! Every company uses it just as GAME DEVELOPERS do too. How many times devs have been saying how great their game is when they knew it sucked in reality? But they just didn't want to admit they ****ed up. It's a PR too = lies = devs lie just as well. Maybe you're not like that. But it's not like you didn't know you would have to follow the PR line of your mother company when you were assigning for this job. BTW why didn't you told it all to us earlier if it was such a horrible thing to you? You could've just as well sing up using the same IP-covering software you use now and tell everything you do now like a year ago. Or 5 years ago. You do realize it doesn't look all that good when you're doing it only after they did bad to you? Most of people here do not care what Jay and Keir say about Eidos itself because they have their own views and opinions about these things which makes them highly PR-proof. Don't forget we have years of "experience" with Eidos. People are interested in news about the game itself, media, trailers and all that jazz. If Keir or Jay start saying sth that looks like a PR job, they're always "informed" about it by someone. And what about all those Eidos lies? Forcing the devs to release the games in good sales seasons despite not being ready? Blaming the devs for everything? Doing everything to please the shareholders? Thanks, but we knew it all for a long time.
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A mature approach + innovative gameplay + the series fundamentals = $$ for Eido$ Last edited by Pietras; 16-01-09 at 19:36. |
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#1153 |
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Hobbyist
Join Date: Jan 2009
Posts: 5
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I have read nearly every post, both in Eric's thread and in this one. And I'm inclined to believe Eric more about the (cut) DLC in TR: Underworld. And here's why:
Making games is a lot like making reports for school or a paper for the university. You do research, you make a synopsis, you make a paper that is maybe twice the length of what is required. Or you start in one place, then discover that this is not at all what you're supposed to be doing. You're not supposed to be writing that paper on penal methods in public shools; you're supposed to be making a (short) synopsis of why there is unrest in these schools. Thus, you cut your original content. And design some new content. Or you realize that you can't tell the story of why people choose a vocationel career; you need to focus on how to get people motivated in vocationel schools so that they will learn something. This means you're cutting some of your original content in order to make the ga- ehm- I mean report in time for the deadline a week or two from today. (just an example). Now compare this, if your will to the original design document for TR: Underworld. (yes, game has design documents). This will tell you everything about the story, the art direction, the background, and much much more. It will also tell you about the camera angles, the levels in the game, where and what they are placed and what their interconnection stories are. This is what writers are hired for - to do the story. The design doc is usually made by the Lead Designer, in this instance Eric Lindstrom... Let's say he originally planned there to be a certian amount of things in the game, the shark suit, 22 levels (instead of the 11 or 18 in the final game). At one point in time, it looked like they could implement (or make) all of these features in the game. Yet, maybe 1-1½ year before shipping, it was clear that this goal(post) couldn't be reached. And then you either extend production time or cut content. (it happens all the time...) And of course, Eric was going to talk to Microsoft about it. And apparently, Microsoft didn't want to shell out more money to Eidos or Crystal Dynamics. And then Eric made the decision, along with two other people, to cut some content planned for the game - to make the game's releasing deadline. This doesn't necessarily mean the planned content were already made by the time the game shipped, just that it was planned. Then about 40% of the DLC released or going to be released is the planned content that originally was cut from the game. |
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#1154 |
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Archaeologist
Join Date: Feb 2003
Location: Newcastle, England
Posts: 1,289
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I just think the whole thing is unfair to those who lost jobs at Crystal and also to those who don't own an xbox!
I believe everything SL has been saying and I feel deeply sorry for him/her. I hope Eidos does get the boot and collapse, they deserve to, surely they should have learned from the whole AOD fiasco, but of course it all comes down to money. I hope Ubi does take over the Tomb Raider franchise, they at least don;t have the problems that Eidos causes.
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There was a HOLE here, It's gone now |
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#1155 | |
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Moderator
Join Date: Apr 2006
Location: Australia
Posts: 15,283
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Often we have seen things that were later dropped or changed in the games and we would have liked a chance to see how it would have played. No matter the original reason l am happy we might have more of a chance to see some of the idea's that never make the final cut, although everyone having the same opportunity would be preferable, rather than favouring one platform Last edited by aussie500; 17-01-09 at 13:16. |
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#1156 | |
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Tomb Raider
Join Date: Mar 2005
Posts: 15,392
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Good luck with your new job, atleast you've been honest to admit the flaws of the company that you work for, as opposed to the other two, who seem to glorify everything that Eidos does, which clearly isn't the new case. Thankyou
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Cometh the hour, cometh the woman, cometh Blanche Hunt! |
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#1157 |
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Professor
Join Date: Feb 2006
Location: A sunny and beautiful place/Greece
Posts: 4,064
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My personal opinion is that everyone got what they deserved concerning Tomb Raider Underworld in general (sales,quality,dlc,etc)...This includes Eidos,Crystal Dynamics,Microsoft,Sony,Nintendo AND the fans.
Everyone got what they deserved except those 30 people from CD.Best of luck to all of you.
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Back to basics. |
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#1158 |
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Relic Hunter
Join Date: Dec 2006
Location: Limbo
Posts: 9,510
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so you're saying we deserved to get one of the best TRs in the series? yes, I would agree.
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PSN: MrGoodbytes // They're not Swedish, Mac, they're Norwegian. |
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#1159 |
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Professor
Join Date: Feb 2006
Location: A sunny and beautiful place/Greece
Posts: 4,064
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^Its not what i said.
Nice try.![]() I'll explain what i meant when i said "the fans also got what they deserved" a bit more...because it might be a bit hard for some people to understand it.And don't forget this is only my opinion. ![]() If you loved Underworld and it was the game of your life,thats fine.You deserved to play a game like this and you don't care if the game feels a bit unpolished or rushed or if it has a few bugs and glitches because in the end what matters to you more is the gameplay (and maybe the story) and you feel that Crystal Dynamics is in the right path.You loved the gameplay in TRU and this is what Tomb Raider should be for you.In your opinion you feel that the game was worth every last penny.Congratulations i'm happy for you. If you are a fan that didn't like Underworld you probably shouldn't have rushed out to buy it in the first place.You should have waited for the reviews,videos or maybe even rented it first.What you did was that you gave your "vote" to Eidos to create more games like these so the next TR game will carry the weight of your previous "vote".This means (to Eidos or to whoever publisher is in charge)that its ok to release a TR game on a year to year base,rush the developers in order to catch the holiday seasons,because in the end fans will buy it anyway.So in the end you got what you deserved and you will continue to get this kind of treatment unless you change your consumer mentality.
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Back to basics. Last edited by Megalith; 17-01-09 at 19:06. |
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#1160 | |
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Archaeologist
Join Date: Apr 2006
Location: Albion
Posts: 1,603
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Quote:
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another one coming out in 2009 |
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