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Old 25-01-09, 09:15   #1
Jeissy
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Posts: 1,746
Default NGLE Problem

I'm using the NGLE which works with TREP. When I build rooms, save then I reload on the next day to continue my work, it shows me few messages:
1. Arg list is too big
2. WARNING: Texture file 'Thailand.PCX' not found
3. Message that it has created a Crash Report

This is the Crash Report:
Code:
Version=1.0.9.13
CRS=Enabled
Last diagnostic mexage:Found Extra NG Header
Last directX error: 
CRASH REASON: EXCEPTION_ACCESS_VIOLATION
	The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
EXTRA_INFO: VIOLATION ON READ AT OFFSET 0xC692FC
RECOVERABLE : YES
CRASH OFFSET: 0x426F84
REGISTERS:
	EAX=A9B9A8
	EBX=0
	ECX=73655
	EDX=0
	ESI=0
	EDI=1CD95
	EBP=465ED0
	EIP=426F84
	ESP=1EBFE14
DYNAMIC POINTER LIST:
------------------------------------------
1008AFE0:Ptr_VetBigTails
02650020:Ptr_MemoriaMesh
025EA020:Ptr_MemoriaVertici
0260F838:Ptr_MemoriaListaVertici
03AC0020:ptr_Memoria1_6Mb
02572E90:Ptr_ObjectCodeArray
025980E0:Ptr_VetBaseOggetti
025D83F0:Ptr_VetSlotOggetti
02E90020:Ptr_BaseImmagineTextureOggetti
02B4DBF0:Ptr_VetMeshPointers
02B88320:Ptr_ObjjBonesWad
02AA0048:Ptr_VetRoomSlots
025678D8:Ptr_VetPointerRooms
00000000:Ptr_MemoriaPerDatiCD
00000000:Ptr_MenuAttivo
0046E4D8:Ptr_Pointer_VetDirectDrawDevice
0046E4F5:ptr_BaseDirectXLibrary
0046E0A8:Ptr_ColorTableEntry
001D502C:Ptr_IDirect3DDevice3
00A942B6:Ptr_TabellaColori
0102100C:Ptr_MemoriaTexFaces
02550048:Ptr_TextureTailInfos
011503B8:Ptr_DatiPoligoni
0262B230:Ptr_VetCodeTriggers
02629E28:Ptr_VetTriggers
02550048:Ptr_MemoriaRoomTexInfos
02554050:Ptr_ObjectTextureWad
02040020:Ptr_TextureRawImage
00A9B9A8:Ptr_MemTestTextureNero
00000000:Ptr_VettorePuntatoriTexture
0257AB98:Ptr_VetObjectCodeEffetti
00A9EB70:Ptr_VetSoundEffects
0257C008:Ptr_VetItemEffetti
03AC0020:Ptr_MemoriaFileTexture
001BCC70:Obj_IDirectDrawSurface3
001BCD30:Obj_IDirectDraw7
001BCCF8:Obj_IDirectDraw4
00213EC4:Obj_IDirect3DTexture2
0016CB90:Obj_DirectDrawSurface4
00000000:IndiceRoomAttuale
00000000:TipoModeView
00000000:TestMostraFlipMap
00000000:TestDrawDoors
00000064:Tot_RoomSlots
00000000:TestFaceEdit
00000000:TestModoLightning
0012FFC0:SalvaBaseStack1
01EBFFB4:SalvaBaseStack2
00D80020:ZonaMemoriaVertex
00ED0020:ZonaMemoriaVertexSecondario
01020020:MemoriaTexFaces
01150020:MemoriaPoligoni
00CBE850:VetSegnaliMesh
00CC4E58:MemoriaTexture8Bits
00D05060:ZonaOverlaps
00A77370:VetTexSonorePrj
00A77978:VetTextureBumpMap
00A77F80:VetAnimatedTilesTextures
------------------------------------------
Stack=0x1EBFE14  pContesto=0x1EBFB48  pInfoEccezione=0x1EBFB2C
PRIMARY_STACK:
ESP=0x1EBFE14
STACK_TRACE:
	0x419F10
	0x44B45A
	0x44B47B
	0x44D3C0
	0x44B424
END_STACK_TRACE

SECONDARY_STACK:
ESP=0x12B1A0
STACK_TRACE:
	0x43004F
	0x440020
	0x45004D
	0x410050
	0x100258D0
	0x100258D0
	0x444672
	0x43492E
	0x100258D0
	0x4440B9
	0x444559
	0x44B5D6
	0x44D3C0
END_STACK_TRACE
So, what is the problem?
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Old 25-01-09, 12:14   #2
Raymond
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Default

Nothing new and nothing specifically ngle related. Just recently there had been a solution presented by Yasin. Search in the main trle forum threads!
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Old 25-01-09, 22:21   #3
aktrekker
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Try this.
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