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Old 11-02-09, 19:55   #1
TR cheatfinder
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Smile Elevators/Lifts.

I made a elevator which goes up but when I pull the switch nothing happens? What triggers do I need to make it go to the next floor?
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Old 11-02-09, 20:02   #2
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You made an elevator? What slot is it in?
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Old 11-02-09, 20:08   #3
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No. the elevator is three rooms together. One below, one top one in the middle.
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Old 11-02-09, 20:10   #4
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you could use white light to teleport her when she enters
then trigger an earthquake and it will look like she is going up
then let the doors open
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Old 11-02-09, 20:13   #5
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1. Where can I find a white light?
2. So, she goes into the lifts, doors close, white light occurs and is teleported, earthquake starts and then stops and doors open.
3. How do I use Teleport?
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Old 11-02-09, 20:23   #6
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If you donīt use trng, then you have to insert an certain ocb-values for the two/oneblock-platform to move up. For the needed ocb-values look for instance in the corresponding skribblerz tutorial or wherever you want.
If you use the trng, then you have a lot of possibilities for elevators: a lot of differnet elevator types with different door mechanisms, different speeds, different modes, keypads as control etc. etc. See the Elevator-script command in the reference of the NG_Center.
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Old 11-02-09, 20:30   #7
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if you use old NGLE
White light is a nullmesh just rename any nullmesh to it
look in TREP how it works as teleporter
trigger it as soon as she enters
then shes in the new room higher in the building
then it shakes and then the doors open and voila
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Old 11-02-09, 20:37   #8
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Right, I'm on Dxtre3d. 1. What is toptimizer.
2. How do you play your levels created on there.
3. Toptimizer doesn't load.
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Old 11-02-09, 20:58   #9
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Thread moved to unofficial level editor (Dxtre3d) section since you are using Dxtre3d now.
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Old 11-02-09, 23:10   #10
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Quote:
Originally Posted by TR cheatfinder View Post
Right, I'm on Dxtre3d. 1. What is toptimizer.
2. How do you play your levels created on there.
3. Toptimizer doesn't load.
1: Is the texture optimizer.
2: I'm using the Official Level Editor to play the level I am creating.
Easiest basefile to use is tut1.tr4 because that is at the top of the 'Level Select' screen. just add/remove things to that basefile to suit your needs.
3: In Dxtre3d, click File, then Config..., then check the 'Optimize textures after compiling' box, so when you build the level, it will also optimize the textures.
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