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#51 |
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Administrator
Join Date: Jun 2000
Posts: 50,402
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#52 |
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Tomb Raider
Join Date: Nov 2006
Posts: 10,077
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Wootness!
And it's less then a week. =)
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#53 |
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Relic Hunter
Join Date: Dec 2007
Location: Cancun, Mexico
Posts: 8,118
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That's awesome, thanks Jay
. Can't wait
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#54 |
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Student
Join Date: Jul 2007
Location: Manchester ♀
Posts: 203
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thank you jay
![]() roll on next week yippee!
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Xbox Live Gamertag : LilPippi87 |
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#55 |
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Historian
Join Date: Nov 2008
Location: Over there. No...THERE!
Posts: 369
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WOOT! Finally we gets to know!
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Your mouth opened but all I heard was pure jealousy. |
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#56 |
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Junior Member
Join Date: Jul 2005
Posts: 23,476
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Thank God for that! Thanks for the heads up, Jay!
But if any more delays happen...
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#57 |
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Relic Hunter
Join Date: Apr 2006
Location: New York City
Posts: 8,705
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What a pleasant surprise!
I was sure it'd be delayed to March with LS, but looks like I was wrong. ![]() Now, I just need to buy those MS points and fix my damn internet between now and the 24th... ![]() Also, can't wait for the goodness!
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#58 |
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Professor
Join Date: May 2005
Location: The Encephalon Gender: Android Spam-Bot
Posts: 4,116
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Finally. At least it is good to know when it will be released.
Thank you for confirming.
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I do not exist for your pleasure. |
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#59 |
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Moderator
Join Date: Jun 2003
Location: Wimbledon
Posts: 10,086
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Bug fixes
This is a list of the bug fixes included in the title update. Title updates themselves are actually restricted in size. Note - references to TRU mean the original “Tomb Raider Underworld” • In some circumstances reward progress could be lost when restarting TRU either through a save game reload, or through starting a new game. • In rare circumstances, animated water running down walls (textures) in TRU could cease to animate. • While being “teleported” during a cinematic (where the player will end the cinematic in a new position), there were rare circumstances where Lara would be left with a very high velocity which caused her current or next jump to throw her much further. • While executing an adrenaline attack (which causes the game to go into a “bullet time” slow motion effect), if the player restarted the game, or reloaded a save game, the subsequent menu animation for costume and weapon selection would be in slow motion. • Under rare circumstances the player could teleport from one fluid movement primitive to another. • Under some circumstances Lara could “miss” picking up a portable object, which led to her having to re-attempt the pick up. • Under certain circumstances the full screen effects for adrenaline mode could become corrupted. • Under rare circumstances engaging and pulling an object with the grapple caused a crash. • Fixed numerous issues in the code that was causing conflicts between OLAPI and the system listener relating to saving loading and mounting of downloadable content packs. • Fix for crash when loading a game that was previously saved while the player was inserting an object • Fixed a rare crash when trying to load a save game on level 5. • Fixed a bug where the player could force the slow down from the adrenaline mode to never end (even though the mode itself had ended). • When downloading content from Xbox Live, the current language selection no longer gets changed back to English when the new content is mounted. • When mounting DLC content, the content is now properly associated with a user profile to support HDD roaming. • Other minor issues addressed.
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@jaywalker2309. Mastering Manager & Licensing Coordinator :) today is day 0 Last edited by jaywalker; 19-02-09 at 15:42. |
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#60 |
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Hobbyist
Join Date: Feb 2009
Location: Poland
Posts: 3
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Thanks Jay!
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