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Old 19-02-09, 15:50   #51
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Originally Posted by jaywalker View Post
Hey all

Got fantastic news.

Beneath the Ashes has passed all testing at Microsoft and has been given a confirmed release date of the 24th February 2009.

Truly appreciate all your patience on this.
Good news! Thanks Jay.
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Old 19-02-09, 15:52   #52
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Wootness! And it's less then a week. =)
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Old 19-02-09, 16:06   #53
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That's awesome, thanks Jay . Can't wait
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Old 19-02-09, 16:08   #54
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thank you jay

roll on next week
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Old 19-02-09, 16:24   #55
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WOOT! Finally we gets to know!
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Old 19-02-09, 16:27   #56
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Thank God for that! Thanks for the heads up, Jay!

But if any more delays happen...
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Old 19-02-09, 16:29   #57
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What a pleasant surprise! I was sure it'd be delayed to March with LS, but looks like I was wrong.

Now, I just need to buy those MS points and fix my damn internet between now and the 24th...

Also, can't wait for the goodness!
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Old 19-02-09, 16:36   #58
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Finally. At least it is good to know when it will be released. Thank you for confirming.
I do not exist for your pleasure.
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Old 19-02-09, 16:39   #59
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Bug fixes
This is a list of the bug fixes included in the title update. Title updates themselves are actually restricted in size.

Note - references to TRU mean the original “Tomb Raider Underworld”

• In some circumstances reward progress could be lost when restarting TRU either through a save game reload, or through starting a new game.
• In rare circumstances, animated water running down walls (textures) in TRU could cease to animate.
• While being “teleported” during a cinematic (where the player will end the cinematic in a new position), there were rare circumstances where Lara would be left with a very high velocity which caused her current or next jump to throw her much further.
• While executing an adrenaline attack (which causes the game to go into a “bullet time” slow motion effect), if the player restarted the game, or reloaded a save game, the subsequent menu animation for costume and weapon selection would be in slow motion.
• Under rare circumstances the player could teleport from one fluid movement primitive to another.
• Under some circumstances Lara could “miss” picking up a portable object, which led to her having to re-attempt the pick up.
• Under certain circumstances the full screen effects for adrenaline mode could become corrupted.
• Under rare circumstances engaging and pulling an object with the grapple caused a crash.
• Fixed numerous issues in the code that was causing conflicts between OLAPI and the system listener relating to saving loading and mounting of downloadable content packs.
• Fix for crash when loading a game that was previously saved while the player was inserting an object
• Fixed a rare crash when trying to load a save game on level 5.
• Fixed a bug where the player could force the slow down from the adrenaline mode to never end (even though the mode itself had ended).
• When downloading content from Xbox Live, the current language selection no longer gets changed back to English when the new content is mounted.
• When mounting DLC content, the content is now properly associated with a user profile to support HDD roaming.
• Other minor issues addressed.
@jaywalker2309. Mastering Manager & Licensing Coordinator :)

Last edited by jaywalker; 19-02-09 at 16:42.
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Old 19-02-09, 16:46   #60
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Thanks Jay!
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