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#11921 | |
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Junior Member
Join Date: Mar 2009
Posts: 1,180
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Okay, my copy of TR:U has just arrived. Any level requests at all? I'm going to start with Lara's burnt bedroom, then Croft Manor outside and lastly the room at the end of the Arctic Sea level.
EDIT: Quote:
What do you need help with?EDIT: Dusan, in Unpack TRU, how do I know what's an environment? Too confusing! Last edited by carbint; 12-05-09 at 09:35. |
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#11922 |
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Student
Join Date: Mar 2009
Location: Awaiting Lara's orogins in one of the islands of 日本
Posts: 145
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i am guessing your talking to me?
any way if you are i need a custom environment...is that possible
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わたしは待って日本でLara Croft. |
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#11923 | |
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XNALara Creator
Join Date: Sep 2008
Location: Czech Republic
Posts: 1,346
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Quote:
Either you can use the lists of hashcodes (UnpackTRU thread, post #1) to find out a specific level or you just sort the data packs by type, select all CDRMs and let them extract as SCENEs. MODELs (characters etc.) are ignored and skipped in such a case. |
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#11924 |
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Tomb Raider
Join Date: Mar 2003
Location: South Africa
Posts: 18,217
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#11925 | |
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Junior Member
Join Date: Mar 2009
Posts: 1,180
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Quote:
What do you need?EDIT: I can even do water! (Graphics program is needed though - I can make one object as the solid area and one as the water, and then you have to do some transparency.) ![]() ![]()
Last edited by carbint; 12-05-09 at 09:36. |
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#11926 |
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Tomb Raider
Join Date: Mar 2009
Location: Ireland
Posts: 12,585
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Another one. I downloaded this Mod.
Last edited by irishhips; 12-05-09 at 09:20. |
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#11927 |
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Tomb Raider
Join Date: Mar 2009
Location: Ireland
Posts: 12,585
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Fuzzycroft, Thanks for the comment.
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#11928 |
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Junior Member
Join Date: Mar 2009
Posts: 1,180
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Dusan, it appears that my TR:U copy only contains bigfiles such as bigfile.001 and .002 What do I do? I tried to opn one but UnpackTRU crashed. ???? Help me!! PS: The one I opened earlier was from the demo version while TR:U was installing. Thanks!
![]() EDIT: No, wait - apparently it hasn't finished installing after all... Don't you just hate computers? Anyway, point is, there's a bigfile.000 on its way now. Zooom! Ha! More like, "Craaaaaaaawl!"What are the bigfiles numbered .001 upwards for anyway? Last edited by carbint; 12-05-09 at 09:54. |
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#11929 |
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Archaeologist
Join Date: Aug 2007
Location: Somewhere in France
Posts: 1,992
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Dusan, I would like to know if it's possible to stick some objets to the hand, arms or others ?
Like the guns to the hans. Exemple, if I put the sunglasses on the left hand, I'll stick it to the hand, and if I move the hand, the sunglasses move with the hand.
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james-crDOTcom and James.C on FB. Follow updates |
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#11930 |
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Junior Member
Join Date: Mar 2009
Posts: 1,180
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eah that's a good idea. I know you can do this with The Sims 1 (Search SimPose-ium), and that works pretty much the same as XNA - except you have to select the limb from the Control Panel. But anyway, you can add 'props' to the Sims' hands, and then they move with their hands (or heads, or feet, etc. depending on where they're attatched.) Would this be possible?
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