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Old 06-04-09, 18:32   #1
Nausinous
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Default Far view.

Quote:
Yes, this engine is old and antialiasing and mipmapping are things to dream of. Also important is the draw distance. The old engine and TREP suffer from heavy clipping on latest hardware but the draw distance will lift the clipping a lot when your levelfarview is set to 127 and thus it will create smoother scenery.
How do you enable far view? I remember reading a thread about it but I can't seem to find said thread.
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Old 06-04-09, 19:37   #2
Piega
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Here is a part of my script. You need to set worldfarview under options and the same or a lower value in your levelblock so you can set views for each level.

[Options]
LoadSave= ENABLED
Title= ENABLED
PlayAnyLevel= ENABLED
InputTimeout= 180 ; frames * seconds = 60x30
FlyCheat= ENABLED
Security= $55
DemoDisc= DISABLED
worldfarview= 127

;--------------------------------------
; Title
;--------------------------------------

[Title]

LoadCamera= 81692,-646,17632,80457,-1080,18842,0;src x,y,z target x,y,z, room
Horizon= ENABLED
Level= DATA\title,104

;--------------------------------------
; Levels
;--------------------------------------

[Level]
Name= Cutscene1
levelfarview= 126
UVrotate= 1
Puzzle= 1,Compact Disk, $0005,$04b0,$0000,$c000,$0000,$0002
ResetHUB= 2
LoadCamera= 1,-12792,51197,36848,-12178,50606,170
Level= DATA\cutscene1,111
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Old 06-04-09, 19:45   #3
Nausinous
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Thanks.
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Old 20-04-09, 05:22   #4
KurtisandLara
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What exactly does FAR VIEW do? Im quite curious ill have to do some googeling and searching now
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Old 20-04-09, 07:43   #5
nowid50
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Simple : the farview is the range of blocks that you can see.
With 1 : You'll see only a few after Lara while with 127 you'll see a huge aera !
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