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#1 | |
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Relic Hunter
Join Date: Nov 2007
Location: United Kingdom Gender: Male
Posts: 6,730
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Quote:
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#2 |
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Archaeologist
Join Date: Mar 2005
Location: Netherlands
Posts: 2,120
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Here is a part of my script. You need to set worldfarview under options and the same or a lower value in your levelblock so you can set views for each level.
[Options] LoadSave= ENABLED Title= ENABLED PlayAnyLevel= ENABLED InputTimeout= 180 ; frames * seconds = 60x30 FlyCheat= ENABLED Security= $55 DemoDisc= DISABLED worldfarview= 127 ;-------------------------------------- ; Title ;-------------------------------------- [Title] LoadCamera= 81692,-646,17632,80457,-1080,18842,0;src x,y,z target x,y,z, room Horizon= ENABLED Level= DATA\title,104 ;-------------------------------------- ; Levels ;-------------------------------------- [Level] Name= Cutscene1 levelfarview= 126 UVrotate= 1 Puzzle= 1,Compact Disk, $0005,$04b0,$0000,$c000,$0000,$0002 ResetHUB= 2 LoadCamera= 1,-12792,51197,36848,-12178,50606,170 Level= DATA\cutscene1,111 |
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#3 |
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Relic Hunter
Join Date: Nov 2007
Location: United Kingdom Gender: Male
Posts: 6,730
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Thanks.
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#4 |
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Professor
Join Date: Oct 2008
Location: Nebraska, USA
Posts: 4,437
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What exactly does FAR VIEW do? Im quite curious ill have to do some googeling and searching now
__________________
♥ I don't suffer from insanity. I enjoy every minute of it. ツ ♥ |
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#5 |
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Archaeologist
Join Date: Oct 2006
Location: France
Posts: 1,362
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Simple : the farview is the range of blocks that you can see.
With 1 : You'll see only a few after Lara while with 127 you'll see a huge aera !
__________________
I'm part of the "should be reading more but life's too short" generation. |
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