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Old 23-02-12, 17:54   #18831
rexil
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Quote:
Originally Posted by KSE25 View Post
Chun Li Street Fighter Alpha Mod made by Alejandro-Mikros Link

[IMG]http://th01.deviantart.net/fs70/PRE/i/2012/054/e/d/chun_li_alpha_mod_for_xnalara_by_kse25-d4qpln0.jpg[/IMG

Enjoy

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Nice.
Just a tip. You should start using specular maps and bake your AO maps in Blender, I guess you're using Crazy Bump to create them right? Those kind of AO maps don't work that good in XNA, you can notice that the model lack any noticeable shadow.
You usually can find the specular maps in the normal map alpha channel, there's Original AO maps in the Blue channel too but they won't work as good as Blender baked maps.
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Old 23-02-12, 18:07   #18832
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Thanks KSE25

@rexil, KSE25 also made my lightmaps for Ibuki, plus my Blender lightmaps seem to be too dark when I lower the brightness and they dont look right, I need to find the correct settings to make them look good >_>
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Old 23-02-12, 18:21   #18833
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Thanks KSE25

@rexil, KSE25 also made my lightmaps for Ibuki, plus my Blender lightmaps seem to be too dark when I lower the brightness and they dont look right, I need to find the correct settings to make them look good >_>

1. Use the those as 1st and 2nd colors (white first, gray second).
2. Use those settings.

3.Set the settings like that.

Those are the settings I always use.
No matter what you will always have to do some fixes on the AO maps, some models can bake some dark AO maps cause of how their geometry is, just open that in any image editor and give it some brightness.

Big images are big.
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Last edited by rexil; 23-02-12 at 18:33.
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Old 23-02-12, 18:30   #18834
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^ Thanks for the tip!!! Ill try those soon!
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Old 23-02-12, 20:01   #18835
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Originally Posted by rexil View Post
Nice.
Just a tip. You should start using specular maps and bake your AO maps in Blender, I guess you're using Crazy Bump to create them right? Those kind of AO maps don't work that good in XNA, you can notice that the model lack any noticeable shadow.
You usually can find the specular maps in the normal map alpha channel, there's Original AO maps in the Blue channel too but they won't work as good as Blender baked maps.
Thank you very much for the tip
I will try this on my next street fighter model ^^
I normaly use a tool called shadermap pro it converts diffuse textures in to normals, lightmaps and some other stuff

@KamilM_93 here you will find lots of Street Fighter Mods Link

@TRDaz No problem
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Old 23-02-12, 20:57   #18836
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Zoe Castillo
Fully owned by Funcom
DOWNLOAD



PS: Dreamfall recap got updated.

Last edited by o0Crofty0o; 23-02-12 at 20:59.
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Old 23-02-12, 20:58   #18837
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^Thx so much for that model Crofty
Now someone should put Lara's head from Assassins' winter outfit and make a mesh-mod with this one.
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Old 24-02-12, 05:41   #18838
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Quote:
Originally Posted by milance941 View Post
Female Templar from Hellgate London
[IMG]http://i40.************/igdnrp.jpg[/IMG]
Download here
Model completely belongs to Flagship Studios


Thanks a lot!!! So sorry if this reply is a wee bit late; haven't had much time using the net these days.

Downloading now!!!
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Old 24-02-12, 06:34   #18839
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Thanks a lot!!! So sorry if this reply is a wee bit late; haven't had much time using the net these days.

Downloading now!!!
You're welcome
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Old 24-02-12, 08:00   #18840
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@ KSE25 thank you lots for porting it!

Quote:
Originally Posted by KamilM_93 View Post
Where can I find mods to ST4? Except DA?
If ST4 means Street Fighter 4 (guessing from your quote), check this:
For Vanilla SF4: http://sf4mods.pbworks.com/w/page/5097096/FrontPage
For Super SF4 AE: http://aemods.pbworks.com/w/page/411...Modding%20Wiki

And this is the active thread at SRK:
http://shoryuken.com/forum/index.php...thread.140225/
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